Abbai Kotha Suggestion (Revised Format)

JTL109

Mongoose
Abbai Kotha rework suggestion:

The dismal performance of the Kotha prompted the desire to
improve the performance and capabilities of the Kotha fighter.
Several proposals were submitted and the Prototype capabilities
are listed below.

Kotha........Sp-8...Hull-4...Dogfight-0...SpecRule-Dodge-3, Fighter,
Weap-Partical Gun- 2 T 2 W

Kotha IIA...Sp-10..Hull-4..DF-0..SpecRule-Dodge-3, Fighter,
Weap-QBA(1) 1 T 2 DD, Anti-Ftr Missile(3)

Kotha IIB...Sp-10..Hull-4..DF-0..SpecRule-Dodge-3, Fighter,
Shield- 1 / 1, Weap-QBA(1)- 1 T 2 MD(2), Dogfight
Missile (4) 2 T 1

Kotha IIC...Sp-10..Hull-4..DF-0..SpecRule-Dodge-3, Fighter,
Shield 1 / 1..Weap-QBA(1)- 1 T 2 MD(2),

Notes
1) Quad Bolter Array (Taken/modified from Dilgar Tech.)
2) ‘MD’ - Uses the Dilgar ‘Master of destruction’ rule
3) Uses the EA ‘Anti-Fighter’ missile
4) May only be used to attack a supporting fighter in a dogfight,
the attacked fighter may evade, leaving the dogfight and be hit
on a six; or may remain and be hit as a normal target.
Kotha IIA- IF the Abbai have the initiative, the anti-fighter missiles may
Be able to reduce the enemies fighter strength prior to dogfighting.
Kotha IIB – The Dogfight Missile is only used against supporting fighters
in dogfights. One supporting fighter is attacked with the missile
during the dogfight phase, the attacked fighter may evade, leaving
the dogfight, and be hit only on a six; or may remain in the
dogfight and take the chance of being hit as a normal target
The range of one on the QBA is not an error, this is intentional
to restrict the number of fighters that can shoot at a ship to 4,
base to base, or as many as the rules allow.
Kotha Kotha IIA Kotha IIB Kotha IIC
Speed - 8 10 10 10
Hull - 4 4 4 4
Dogfight - 0 0 0 0
Special Rules:
Dodge 3 Dodge 3 Dodge 3 Dodge 3
Fighter Fighter Fighter Fighter
Shield 1/1 Shield 1/1
Weapons
Partical Gun - QBA(1) QBA(1) QBA(1)
2 T 2 W 1 T 2 DD 1 T 2 MD(2) 1 T 2 MD(2)
Anti-Ftr Dogfight
Missile(3) Missile(4)
6 T 1 2 T 1
 
Just from reading the notes gaining the MoD capability goes against Abbai ideology. They want to disable ships so they can't fight not indiscriminately kill ships and their crews. They are pacifists remember.

Other then that we would need to see the fighters listed separately to really see which fighter is getting what.
 
That is very hard to follow, separately would be a good thing.

Other ships that use the bolter (the Juyaca, the Nova Bolter variant from E/M War) don't get MoD. It seems only the Dilgar can make that work.

If you want to give them AF capability, simply give them AF1, it's simpler.
 
Methos5000 said:
Just from reading the notes gaining the MoD capability goes against Abbai ideology. They want to disable ships so they can't fight not indiscriminately kill ships and their crews. They are pacifists remember.

Other then that we would need to see the fighters listed separately to really see which fighter is getting what.
-------
The concept of a Pacifist Fighter Pilot is an oxymoron and
cannot logically exist.
:wink:
It might work if suicidal Abbai were
recuited for pilots.
:)

I have listed them on single lines for clarity, and have learned
that 'code' is what I needed to use for the list.
 
Methos5000 said:
Just from reading the notes gaining the MoD capability goes against Abbai ideology. They want to disable ships so they can't fight not indiscriminately kill ships and their crews. They are pacifists remember.

Other then that we would need to see the fighters listed separately to really see which fighter is getting what.[/quote
-------
Pacifists that build warships, well protected warships, but warships
all the same. It would seem that the Abbai may be pacifists, but
not to thier death.
The MoD was chosen to give a limited DD ability to the ships, I did
not want to do a blanket DD.
 
um... pacifist fighter pilot could work just fine if you had a weapon that could disable a fighter without destroying it... say like a comm disruptor or other em weapon. Shut down the other flight instead of destroying... figuring the pilot will be picked up by the winning side.

Ripple
 
Ripple said:
um... pacifist fighter pilot could work just fine if you had a weapon that could disable a fighter without destroying it... say like a comm disruptor or other em weapon. Shut down the other flight instead of destroying... figuring the pilot will be picked up by the winning side.

Ripple[/quote
-------
The manner in which the dogfight and anti-fighter missiles work has
not been considered, it is an assumption that the missiles destroy
the target instead of crippling.
 
Your making assumptions that aren't appropriate. We don't know what happens in a dogfight... it's too abstract. If the fighters were destroyed then how can a fleet carrier recover them? What does happen when a comm disruptor hits a flight... by the rules its destroyed but that could be disabled as well as dead. uuuuuuuuuuuuuuuuuuuui

My only point was the attitude of the pilot not wanting to kill is not an oxymoron. You just need the right kind of weapon, I tend to fluff off the bad dogfight rating as the pilot not being as aggressive but I admit I have no way of knowing if its the fighter.

Just saying try to avoid making definitive statements about things we don't really know from the book. Leave lots of room as folks can look at it a number of ways, and stick with the rules or fluff we actually can point at when justifying a proposal.

Ripple
 
Ripple said:
...
Just saying try to avoid making definitive statements about things we don't really know from the book. Leave lots of room as folks can look at it a number of ways, and stick with the rules or fluff we actually can point at when justifying a proposal.

Ripple
-------------
At times the rules have problems with verbage. the Fluff in the
writeup is frequently wrong or haa no relationship to the ship
in question.
 
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