logical_proof
Mongoose
So we got our first game in today with Feds and Romulans, Let me set the mood.
We had 750 points at our disposal
Federation: 1 x CC, 2 x NCL, 2 x FF
Romulans: 1 x KRC, 1 x KR, 2 x KF5R, and 1 x Skyhawk
Turn 1: The two fleets started approximately 40 inches apart with a moon and a planet 8 inches from the Feds starting location. The Romulans started out cloaked and proceeded to split into two groups, The KRC, Skyhawk, and a KF5R heading port, and the KR and a KF5R heading starboard. Nothing much happened here as we were so far apart that the Feds early maneuvers were just getting the feeling for his ships as there was nothing to shoot at yet.
Turn 2 thru 4: Turn two saw the Romulan player continue to set up the pincher on the Fed fleet while the Feds regrouped, by the end of turn four the Feds were in a straight line. From the Romulans perspective it was an NCL followed two inches later by the CC followed 2 inches later by the second NCL and then the two FF's were approximately four inches away in base contact. The Romulans had positioned themselves in two groups both around 8 inches from the Fed fleet with their forward arcs facing their opponents, the KR group nearest the frigates and the KRC group near the NCL. Over the course of the approach the Federation player got extremely lucky and got two critical hits on the KF5R with the KR group, delirium and crew.
Turn 5: the Romulan player won initiative and used this time to strike with the KR, short of a High energy turn the Federation player could not move any ships into the location where the kR decloaked (2 inches from one of the FF's) so he moved his NCL forward 6 inches, The Romulan player decloaked the KF5R exactly eight inches behind the NCL and centerlined it. During the fire fight the KR managed to knock the FF down to seven internals (this was a bit disappointing because in FedComm 2 full plasma S's against a frigate would pretty much doom it, in this case I couldn't even get a cripple) while the KR took a nice bit of shield damage including an engine crit which it would repair at the end of the turn. When all was said and done the Romulan ships had received some minor damage and the Feds had lost a lot of shields but not much else.
Turn 6 (Or, "The Mighty Hood Goes Down... and so does the Kestral"): turn six the fed player decided to sacrifice an NCL to get a kill shot, the Romulan lost initiative and decided to take the bait. The KR group decided that since it's shields we're shredded and it had no weapons to fire it should make like a tree and get outta there so the KF5R and the KR both used the all power to engines special action and tried to boogie past the fed fleet, the KR maneuvered well enough, but the puny Romulan destroyer got chased by two angr fed frigates with grudges. On the other side of the board the Romulans decloaked the KRC and KF5R 2 inches off the port side of the Fed NCL used as bait, unfortunately for the Fed player he couldn't bring his big heavy cruiser and second NCL into overload range so he got to 8 inches and attempted to intensify his defensive fire, only the hood succeeded in the crew quality check.
Turn 6 attack phase - The Romulan KRC was able to hit the Fed CC with 38 hits with 8 dice... That's a lot folks, but it wasn't enough. All of the combined phaser fire from the Feds completely stripped m
The KRC shields and with photons it was killed with 3 negative points, the KF5R fired its two plasma F's and phaser 1's at the hood and they sealed the ships fate, it died with 2 minus points.
Aftermath: the Romulans down to one light cruiser with heavily damaged shields, minimal heavy plasma and facing three heavy cruisers worth of photons decided that it might be best to run away with their tails between their legs.
Impressions: we all enjoyed the game very much had many laughs, a few frustrated die rolls (the Federation player rolled 3 sixes on a long range phaser shot followed by 3 ones on the hit table), and found potential in the game. Some ideas we formed were that plasma is indeed too weak (with the more conservative play option the hood would have only been crippled, since the fed only defended with 4 phasers), the cloak was very dangerous at least this early in the games lifespan, drones are incredibly useful against races with absolutely NO drone defense (plasma D's on the one ship cannot be counted on), ships with reload are HEAVILY penalized by only getting one special action, and finally the Agile trait on the KR, D6, D7, and KRC just seems like too much.
TL;DR, Play Klingons, awesome front shields, lots of drones, no reload, agile heavy cruisers, ADD 2 on lots of ships.
We had 750 points at our disposal
Federation: 1 x CC, 2 x NCL, 2 x FF
Romulans: 1 x KRC, 1 x KR, 2 x KF5R, and 1 x Skyhawk
Turn 1: The two fleets started approximately 40 inches apart with a moon and a planet 8 inches from the Feds starting location. The Romulans started out cloaked and proceeded to split into two groups, The KRC, Skyhawk, and a KF5R heading port, and the KR and a KF5R heading starboard. Nothing much happened here as we were so far apart that the Feds early maneuvers were just getting the feeling for his ships as there was nothing to shoot at yet.
Turn 2 thru 4: Turn two saw the Romulan player continue to set up the pincher on the Fed fleet while the Feds regrouped, by the end of turn four the Feds were in a straight line. From the Romulans perspective it was an NCL followed two inches later by the CC followed 2 inches later by the second NCL and then the two FF's were approximately four inches away in base contact. The Romulans had positioned themselves in two groups both around 8 inches from the Fed fleet with their forward arcs facing their opponents, the KR group nearest the frigates and the KRC group near the NCL. Over the course of the approach the Federation player got extremely lucky and got two critical hits on the KF5R with the KR group, delirium and crew.
Turn 5: the Romulan player won initiative and used this time to strike with the KR, short of a High energy turn the Federation player could not move any ships into the location where the kR decloaked (2 inches from one of the FF's) so he moved his NCL forward 6 inches, The Romulan player decloaked the KF5R exactly eight inches behind the NCL and centerlined it. During the fire fight the KR managed to knock the FF down to seven internals (this was a bit disappointing because in FedComm 2 full plasma S's against a frigate would pretty much doom it, in this case I couldn't even get a cripple) while the KR took a nice bit of shield damage including an engine crit which it would repair at the end of the turn. When all was said and done the Romulan ships had received some minor damage and the Feds had lost a lot of shields but not much else.
Turn 6 (Or, "The Mighty Hood Goes Down... and so does the Kestral"): turn six the fed player decided to sacrifice an NCL to get a kill shot, the Romulan lost initiative and decided to take the bait. The KR group decided that since it's shields we're shredded and it had no weapons to fire it should make like a tree and get outta there so the KF5R and the KR both used the all power to engines special action and tried to boogie past the fed fleet, the KR maneuvered well enough, but the puny Romulan destroyer got chased by two angr fed frigates with grudges. On the other side of the board the Romulans decloaked the KRC and KF5R 2 inches off the port side of the Fed NCL used as bait, unfortunately for the Fed player he couldn't bring his big heavy cruiser and second NCL into overload range so he got to 8 inches and attempted to intensify his defensive fire, only the hood succeeded in the crew quality check.
Turn 6 attack phase - The Romulan KRC was able to hit the Fed CC with 38 hits with 8 dice... That's a lot folks, but it wasn't enough. All of the combined phaser fire from the Feds completely stripped m
The KRC shields and with photons it was killed with 3 negative points, the KF5R fired its two plasma F's and phaser 1's at the hood and they sealed the ships fate, it died with 2 minus points.
Aftermath: the Romulans down to one light cruiser with heavily damaged shields, minimal heavy plasma and facing three heavy cruisers worth of photons decided that it might be best to run away with their tails between their legs.
Impressions: we all enjoyed the game very much had many laughs, a few frustrated die rolls (the Federation player rolled 3 sixes on a long range phaser shot followed by 3 ones on the hit table), and found potential in the game. Some ideas we formed were that plasma is indeed too weak (with the more conservative play option the hood would have only been crippled, since the fed only defended with 4 phasers), the cloak was very dangerous at least this early in the games lifespan, drones are incredibly useful against races with absolutely NO drone defense (plasma D's on the one ship cannot be counted on), ships with reload are HEAVILY penalized by only getting one special action, and finally the Agile trait on the KR, D6, D7, and KRC just seems like too much.
TL;DR, Play Klingons, awesome front shields, lots of drones, no reload, agile heavy cruisers, ADD 2 on lots of ships.