Naathi Elder (male Sorcerer)
Value 1D20 Hit Location AP/HP
STR 12 1-3 Right Leg -/5
CON 14 4-6 Left Leg -/5
SIZ 11 7-9 Abdomen 1/6
INT 12 10-12 Chest 1/7
POW 15 13-15 Right Arm -/4
DEX 12 16-18 Left Arm -/4
CHA 12 19-20 Head -/5
Combat Actions 2 Armour: Leather (soft hide). -1 Armour Penalty
Damage Modifier +0
Magic Points 15 Traits: None
Movement 8m
Strike Rank +12 (+11 when armoured) Common Skills: Athletics 39%, Brawn 41%, Culture (Own) 78%, Dance 30%, Drive 27%, Evade 50%, Evaluate 24%, First Aid 50%, Influence 70%, Insight 70%, Lore (Regional) 92%, Perception 70%, Resilience 51%, Ride 27%, Sing 60%, Sleight 24%, Stealth 39%, Swim 60%, Unarmed 40%
Advanced Skills: Art (Primitive art) 80%, Craft (Primitive craft) 77%, Healing 80%, Language (Native) 91%, Lore (Secrets of Forbidden things) 91%, Manipulation 80%, Meditation 80%, Oratory 80%, Sorcery (Natural World) 90%, Survival 80%,Teaching 83%
Spells: Animate (Wood), Animate (Stone), Banish, Dominate (Ursine), Dominate (Feline), Dominate (Canine), Mystic Vision, Palsy, Protective Ward, Restoration, Treat Wounds
Combat Styles
Naathi Xenophobe (Club, Javelin, Net) 59%
Weapons
Type Range Size Reach Damage AP/HP
Club - M S 1D6 Stun Location 4/4
Javelin 30m H - 1D8 Impale, (Pin Weapon: shield) 3/8
Possessions: Old gnarled stick, 10SP, polar bear jerky, furs, various herbs used for healing.
Description: The bleak arctic land of Naath is inhabited by a squat, dark-haired, yellow- and brown-skinned people, the Naathi. They are split between coastal tribes, who dress in seal-skins and adorn themselves with narwhal ivory, and inland hunters who wear animal hides and live in houses of stone and mammoth bones.
Tactics: They prefer to talk or to send others to do their bidding, when forced to fight they will hamper their foes with Palsy and then Dominate various local animals to fight for them.
<><><><><>
It really is great fun to be back working on Xoth related things again. I much prefer working on these than I did on Monsters of Legend 2 to be honest. Then again I have a huge soft-spot for S&S. I'm using the same system I used when converting SGB 1 and 2, so things like possessions, tactics and description remain along with the Combat Styles with quirky names at times and other tricks.
Value 1D20 Hit Location AP/HP
STR 12 1-3 Right Leg -/5
CON 14 4-6 Left Leg -/5
SIZ 11 7-9 Abdomen 1/6
INT 12 10-12 Chest 1/7
POW 15 13-15 Right Arm -/4
DEX 12 16-18 Left Arm -/4
CHA 12 19-20 Head -/5
Combat Actions 2 Armour: Leather (soft hide). -1 Armour Penalty
Damage Modifier +0
Magic Points 15 Traits: None
Movement 8m
Strike Rank +12 (+11 when armoured) Common Skills: Athletics 39%, Brawn 41%, Culture (Own) 78%, Dance 30%, Drive 27%, Evade 50%, Evaluate 24%, First Aid 50%, Influence 70%, Insight 70%, Lore (Regional) 92%, Perception 70%, Resilience 51%, Ride 27%, Sing 60%, Sleight 24%, Stealth 39%, Swim 60%, Unarmed 40%
Advanced Skills: Art (Primitive art) 80%, Craft (Primitive craft) 77%, Healing 80%, Language (Native) 91%, Lore (Secrets of Forbidden things) 91%, Manipulation 80%, Meditation 80%, Oratory 80%, Sorcery (Natural World) 90%, Survival 80%,Teaching 83%
Spells: Animate (Wood), Animate (Stone), Banish, Dominate (Ursine), Dominate (Feline), Dominate (Canine), Mystic Vision, Palsy, Protective Ward, Restoration, Treat Wounds
Combat Styles
Naathi Xenophobe (Club, Javelin, Net) 59%
Weapons
Type Range Size Reach Damage AP/HP
Club - M S 1D6 Stun Location 4/4
Javelin 30m H - 1D8 Impale, (Pin Weapon: shield) 3/8
Possessions: Old gnarled stick, 10SP, polar bear jerky, furs, various herbs used for healing.
Description: The bleak arctic land of Naath is inhabited by a squat, dark-haired, yellow- and brown-skinned people, the Naathi. They are split between coastal tribes, who dress in seal-skins and adorn themselves with narwhal ivory, and inland hunters who wear animal hides and live in houses of stone and mammoth bones.
Tactics: They prefer to talk or to send others to do their bidding, when forced to fight they will hamper their foes with Palsy and then Dominate various local animals to fight for them.
<><><><><>
It really is great fun to be back working on Xoth related things again. I much prefer working on these than I did on Monsters of Legend 2 to be honest. Then again I have a huge soft-spot for S&S. I'm using the same system I used when converting SGB 1 and 2, so things like possessions, tactics and description remain along with the Combat Styles with quirky names at times and other tricks.