Hey Guys,
I was wondering - what is your favorite type of star map, and why?
Do you stick to Hex based maps?
Freeform 2d?
Semi-3D, that is, a 2d map but all stars have a certain z-dimension added?
Fully 3D à la 2300 AD?
I ask because I can't quite make up my mind. I regard true 3D as unwieldy, and impossible if you run anything but a very "Local" game (a couple dozen ly's maximum, and even that is pushing the amount of data you need to tackle into the impractical). I like the hex maps for their simplicity, but it feels too restrained and artificial. So I think I do want to compromise and just use a good old 2d map of local space, just not tied to a hex grid... but I'd like to hear opinions on the matter!
All feedback appreciated!
I was wondering - what is your favorite type of star map, and why?
Do you stick to Hex based maps?
Freeform 2d?
Semi-3D, that is, a 2d map but all stars have a certain z-dimension added?
Fully 3D à la 2300 AD?
I ask because I can't quite make up my mind. I regard true 3D as unwieldy, and impossible if you run anything but a very "Local" game (a couple dozen ly's maximum, and even that is pushing the amount of data you need to tackle into the impractical). I like the hex maps for their simplicity, but it feels too restrained and artificial. So I think I do want to compromise and just use a good old 2d map of local space, just not tied to a hex grid... but I'd like to hear opinions on the matter!
All feedback appreciated!