A question about dragonewts

gran_orco

Mongoose
Should a barbarian crested dragonewt roll for "Right Action", or is he exempt because he has lost the path of the draconic illumination? I do not know if the impossibility to reincarnate is irrelevant with this ability.
I want to say if a PC should roll for right action if he wants to play a barbarian dragonewt.

Another question: why traditional dragonewts (other than noble) can't speak with human adventurers? I know that they wish to avoid taint, but I want to know if there is a physical restriction. Cannnot they learn tradetalk?
 
gran_orco said:
I want to say if a PC should roll for right action if he wants to play a barbarian dragonewt.
Do barbarians and other failed dragonewts even have a Right Action skill? If they do, then I would allow them to roll it, if it makes them feel better. Maybe if they get their skill up high enough, they could try to re-join the draconic way and become an NPC.
gran_orco said:
Another question: why traditional dragonewts (other than noble) can't speak with human adventurers? I know that they wish to avoid taint, but I want to know if there is a physical restriction. Cannnot they learn tradetalk?
I'm sure they can, and a barbarian Dragonewt would want to do that. Learning tradetalk too early would be a huge setback in draconic progression, which is why they don't.
 
All dragonewts are driven by Right Action, irrespective of whether or not they're fallen or not.

As to language, for a barbarian 'newt, then yes, it would and probably would converse - if Right Action dictated it. Those in the rebirth cycle, though, don't converse except with each other; they have higher priorities.
 
gran_orco said:
Thank you for your answers! It is now very clear! :idea:
Hm, lets see if I can fix that... :twisted:
Loz said:
All dragonewts are driven by Right Action, irrespective of whether or not they're fallen or not.
I haven't got the rules to hand, but I thought that Right Action skill falling to 0% was the main way that a Dragonewt could fall from the draconic path, and that Barbarians didn't get the skill as an option in character creation (and I assumed that therefore they couldn't spend Free Points on it, in the same way that a human can't spend Free Points on Right Action).
 
PhilHibbs said:
I haven't got the rules to hand, but I thought that Right Action skill falling to 0% was the main way that a Dragonewt could fall from the draconic path, and that Barbarians didn't get the skill as an option in character creation

Barbarian Dragonewts are still driven by the whole concept of "Right Action" - they can just never be truly certain that what they do truly is "right"... So I'd support your previous idea that a "fallen" Dragonnewt who can attain a sufficiently high "Right Action" skill can rejoin the Draconic path, while noting that there is no real way of him managing to do so


(this actually fits in with my belief that those Dragonewts from lands which have no Inhuman King are not permanently severed from the Draconic path and the cycle of rebirth. They are merely cut off until an Inhuman King is reborn in that land. How this can happen when no 'newts are reborn without an Inhuman King is another of those aspects of Dragonewts that Humans do not understand...)
 
duncan_disorderly said:
...They are merely cut off until an Inhuman King is reborn in that land. How this can happen when no 'newts are reborn without an Inhuman King is another of those aspects of Dragonewts that Humans do not understand...)
That's easy. An Inhuman King can't be reborn because there is no Inhuman King. But at the instant that an Inhuman King is reborn, then there is an Inhuman King. No-one said there had to be an Inhuman King before a dragonewt is reborn, just when a dragonewt is reborn. It's a simple bootstrap paradox, nothing new here.
 
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