Sigtrygg
Emperor Mongoose
On another thread I posted a completely off the cuff comment about High Guard:
"The next edition of High Guard could have a section of different maneuver drive technologies, from realistic to stutterwarp and gravitic, there could be an FTL drive section with warp, jump, slipstream, stutterwarp, hypergates all sort of stuff...
For ship building you allocate % for FTL drive and let the setting inform what that produces in the setting, or give the referee the tools to decide for themselves.
100t, FTL2, MD 4, PP20, advanced sensor suite, computer 3, 4 staterooms, 10t cargo, 20t fuel, air/raft, 1 hardpoint
The setting decides what FTL 2, MD 4, PP20 mean for that universe."
So I want to flesh this out a bit. First get rid of the sample ships, they should go in a separate book dedicated to their setting. That frees up a massive amount of space.
So, structure of the book.
Construction first, divided into chapters, but here is the bit that resembles FF&S a bit, each chapter concentrates on one facet of ship construction and offers variant technologies for different sci fi paradigms, advantages, disadvantages, options the lot.
To keep it simple the actual quantities to be tracked are % displacement, energy, and cost.
Hull, FTL, M-drive, power plant, fuel, environmental controls, sensor and comms, weapons, defences...
Thus the FTL drive could be rated as 1-10 and have a % cost of...<determined by setting>
the chapter describes different FTL technologies and you could decide to go with stutterwarp, jump drive, foldspace drive, warp drive...
The m-drive is a bit more complicated in that you will need to differentiate between reaction drives and reactionless drives but again the displacement 5 etc are setting dependent.
So referees will have the tools to not only build ships for the Third Imperium and T2300, and any setting they want to flesh out themselves.
Keep it simple, offer lots of options.
"The next edition of High Guard could have a section of different maneuver drive technologies, from realistic to stutterwarp and gravitic, there could be an FTL drive section with warp, jump, slipstream, stutterwarp, hypergates all sort of stuff...
For ship building you allocate % for FTL drive and let the setting inform what that produces in the setting, or give the referee the tools to decide for themselves.
100t, FTL2, MD 4, PP20, advanced sensor suite, computer 3, 4 staterooms, 10t cargo, 20t fuel, air/raft, 1 hardpoint
The setting decides what FTL 2, MD 4, PP20 mean for that universe."
So I want to flesh this out a bit. First get rid of the sample ships, they should go in a separate book dedicated to their setting. That frees up a massive amount of space.
So, structure of the book.
Construction first, divided into chapters, but here is the bit that resembles FF&S a bit, each chapter concentrates on one facet of ship construction and offers variant technologies for different sci fi paradigms, advantages, disadvantages, options the lot.
To keep it simple the actual quantities to be tracked are % displacement, energy, and cost.
Hull, FTL, M-drive, power plant, fuel, environmental controls, sensor and comms, weapons, defences...
Thus the FTL drive could be rated as 1-10 and have a % cost of...<determined by setting>
the chapter describes different FTL technologies and you could decide to go with stutterwarp, jump drive, foldspace drive, warp drive...
The m-drive is a bit more complicated in that you will need to differentiate between reaction drives and reactionless drives but again the displacement 5 etc are setting dependent.
So referees will have the tools to not only build ships for the Third Imperium and T2300, and any setting they want to flesh out themselves.
Keep it simple, offer lots of options.