Burger has expressed some important truths here
Whilst its important that Trek keeps a feel for Trek interms of style and substance there is no point in simply reproducing the same rules in the new game that would make ACTA into a pale imitation and remove the advantages of its ability to play large scale fleet engagements quickly.
I am quite looking forward to this - in particular:
Cool ships (well I hope they look cool!!)
new scenarios and ideas, new weapons and fleet types for ACTA
Compability with ACTA: NA (ideally ACTA 2nd ed but thats not going to happen)
Same quick and easy movement system - although probably need soemthing to allow ships to reverse as thats something that seems to be farily unique to Trek? Maybe just a SA after all stop - "Engines Full reverse" or some such"
I assume SFB has a reverse mechanic?
Same quick and easy weapons - althougb would prefer more dice than in Noble Armada - the ships feel a bit well wimpy with their AD.
Some fluff in the rules - always helps I feel.
What I don't want to see
Massively complex rules on power management etc
Having to track lots of things (Especially since crew stat was removed for this very reason)
Def don't want it to have lots of missiles to track all over the place - that way lies a very slow and annoying game. At most I'd be happy to see BFG style torpedo barrages.
Whilst its important that Trek keeps a feel for Trek interms of style and substance there is no point in simply reproducing the same rules in the new game that would make ACTA into a pale imitation and remove the advantages of its ability to play large scale fleet engagements quickly.
I am quite looking forward to this - in particular:
Cool ships (well I hope they look cool!!)
new scenarios and ideas, new weapons and fleet types for ACTA
Compability with ACTA: NA (ideally ACTA 2nd ed but thats not going to happen)
Same quick and easy movement system - although probably need soemthing to allow ships to reverse as thats something that seems to be farily unique to Trek? Maybe just a SA after all stop - "Engines Full reverse" or some such"
I assume SFB has a reverse mechanic?
Same quick and easy weapons - althougb would prefer more dice than in Noble Armada - the ships feel a bit well wimpy with their AD.
Some fluff in the rules - always helps I feel.
What I don't want to see
Massively complex rules on power management etc
Having to track lots of things (Especially since crew stat was removed for this very reason)
Def don't want it to have lots of missiles to track all over the place - that way lies a very slow and annoying game. At most I'd be happy to see BFG style torpedo barrages.