Just some weird ideas ... :wink:
According to the Mongoose Traveller core rules, a jump drive can be
built at technology level 9, and this jump drive is able to create an ar-
tificial singularity.
This singularity has to be controlled in some way to prevent the desas-
ter that would occur if it would come in contact with any part of the
ship, and since singularities have an electromagnetic charge, a kind of
„magnetic bottle“ is the most likely way to keep the singularity where
it does no harm and can be used for the jump drive.
However, with the ability to create artificial singularities some other
uses for them come to mind – for example destructive ones. Since a
singularity has a charge, it can not only be kept under control, it can
also be accelerated, much like the projectile in a railgun – a railgun
that fires singularities.
In a way a singularity would be the best possible projectile, because all
the usual means to defend against such an attack would either have no
effect, or would even increase the damage caused by the singularity by
increasing its mass and therefore its force of impact. And once it has
impacted, it would grow by „swallowing“ the entire target ship.
With the ability to create and control artificial singularities at TL 9, a
„singularity gun“ or „singularity torpedo“ should become available at
TL 11 or 12 (if not earlier), because compared to the creation of a sin-
gularity the other technical problems would be almost irrelevant.
So, if you want to introduce a really extremely nasty weapon into your
Traveller universe, one potentially even able to destroy entire planets,
ask your jump drive engineers for a little help ... :twisted:
According to the Mongoose Traveller core rules, a jump drive can be
built at technology level 9, and this jump drive is able to create an ar-
tificial singularity.
This singularity has to be controlled in some way to prevent the desas-
ter that would occur if it would come in contact with any part of the
ship, and since singularities have an electromagnetic charge, a kind of
„magnetic bottle“ is the most likely way to keep the singularity where
it does no harm and can be used for the jump drive.
However, with the ability to create artificial singularities some other
uses for them come to mind – for example destructive ones. Since a
singularity has a charge, it can not only be kept under control, it can
also be accelerated, much like the projectile in a railgun – a railgun
that fires singularities.
In a way a singularity would be the best possible projectile, because all
the usual means to defend against such an attack would either have no
effect, or would even increase the damage caused by the singularity by
increasing its mass and therefore its force of impact. And once it has
impacted, it would grow by „swallowing“ the entire target ship.
With the ability to create and control artificial singularities at TL 9, a
„singularity gun“ or „singularity torpedo“ should become available at
TL 11 or 12 (if not earlier), because compared to the creation of a sin-
gularity the other technical problems would be almost irrelevant.
So, if you want to introduce a really extremely nasty weapon into your
Traveller universe, one potentially even able to destroy entire planets,
ask your jump drive engineers for a little help ... :twisted: