Clovenhoof
Mongoose
I have a few questions concerning the various mechanisms for knocking a defender prone, and otherwise.
1. "prone": I looked and looked, but can't find the effects in my (pocket) core book. So just to be safe, is it equivalent to the SRD?
My interpretation would be: -4 to melee attack rolls, cannot use Ranged attack, -4 to Parry Defence, -4 to Dodge Defence in Melee, +4 to Ranged Defence;
getting up is a MEA that provokes an AoO.
2. are Prone characters (if knocked down in combat susceptible to Sneak attacks?
3. What is the best way to knock someone prone? I can see two options, either Trip or Overrun.
Overrun / Improved Overrun:
If I got it right, an Overrun attempt "always" provokes an AoO. But we know that always is not always. Under what circumstances does an Improved Overrun not provoke an AoO?
a) If the attacker starts on an adjacent square, he technically makes a 5-foot step, which IIRC should not provoke an AoO.
b) If the attacker starts from further away, he moves 10 feet, so if he has Improved Mobility, he should not provoke an AoO at any rate.
c) if starting on an adjacent square would not prevent an AoO in itself, a character with Improved Mobility might simply retreat a square or two, then advance again to make the Overrun attempt, thus moving more than 10 ft and negating any AoOs.
Trip / Improved Trip:
the text says you make an unarmed touch attack. If you have no hands free, because you are wielding a Two-handed weapon or two weapons, you should be able to make the attack as Off-hand attack with a kick or something.
In that case, do you add only half your Str modifier to either or both of the involved Trip checks?
BTW I think it should be possible to attempt a Trip with a Shield bash attack (just push him over), what do you think?
4. Are there any other (quick) ways to knock your opponent prone?
Note that I am not considering Grapple because it's complicated and also takes a long time in-game.
I'm thinking about a fighter that engages his opponents, knocks them prone and then wreaks havoc on them as they can't defend themselves properly.
D&D had this great feat in a supplement that grants you a free Trip attempt any time you deal a certain amount of damage (like 10HP or something). Is there anything like that in a Conan supplement?
And finally, on a totally unrelated note:
5. Do creatures of sizes other than Medium have different Massive Damage thresholds? Think about Large 10-ft, 1000-lbs monsters.
1. "prone": I looked and looked, but can't find the effects in my (pocket) core book. So just to be safe, is it equivalent to the SRD?
My interpretation would be: -4 to melee attack rolls, cannot use Ranged attack, -4 to Parry Defence, -4 to Dodge Defence in Melee, +4 to Ranged Defence;
getting up is a MEA that provokes an AoO.
2. are Prone characters (if knocked down in combat susceptible to Sneak attacks?
3. What is the best way to knock someone prone? I can see two options, either Trip or Overrun.
Overrun / Improved Overrun:
If I got it right, an Overrun attempt "always" provokes an AoO. But we know that always is not always. Under what circumstances does an Improved Overrun not provoke an AoO?
a) If the attacker starts on an adjacent square, he technically makes a 5-foot step, which IIRC should not provoke an AoO.
b) If the attacker starts from further away, he moves 10 feet, so if he has Improved Mobility, he should not provoke an AoO at any rate.
c) if starting on an adjacent square would not prevent an AoO in itself, a character with Improved Mobility might simply retreat a square or two, then advance again to make the Overrun attempt, thus moving more than 10 ft and negating any AoOs.
Trip / Improved Trip:
the text says you make an unarmed touch attack. If you have no hands free, because you are wielding a Two-handed weapon or two weapons, you should be able to make the attack as Off-hand attack with a kick or something.
In that case, do you add only half your Str modifier to either or both of the involved Trip checks?
BTW I think it should be possible to attempt a Trip with a Shield bash attack (just push him over), what do you think?
4. Are there any other (quick) ways to knock your opponent prone?
Note that I am not considering Grapple because it's complicated and also takes a long time in-game.
I'm thinking about a fighter that engages his opponents, knocks them prone and then wreaks havoc on them as they can't defend themselves properly.
D&D had this great feat in a supplement that grants you a free Trip attempt any time you deal a certain amount of damage (like 10HP or something). Is there anything like that in a Conan supplement?
And finally, on a totally unrelated note:
5. Do creatures of sizes other than Medium have different Massive Damage thresholds? Think about Large 10-ft, 1000-lbs monsters.