a few questions

madrab

Mongoose
Hey guys just wondering whether this is a valid tactic regarding advanced jump points

1) can a vorlon destroyer open a jump point and shoot that round?
2) can it do it every round?
3) is there a max amount of times it can be done?
4) if there is one in your path can you fly "over" it or do you have to enter?


Thanks
 
1) If you're talking about real space to hyperspace, no. Hyperspace to real space, yes but you have to come through the jump point to shoot, you can't shoot "through" it!
2) No.
3) Once every 4 turns (1 turn to open the point, then 3 more to recharge).
4) You can fly over.
 
1) No vessel may Initiate Jump Point! or Activate Jump Gate! and shoot in the same round. See the Special Actions for the full wording.

As Burger says you may not shoot through a vortex (e.g. realspace > hyperspace), however the vortex does not block line of sight so you can shoot a target behind the template.

2) A vortex may be maintained for up to 3 turns by using the Initate Jump Point! special action. Once a Jump Point is removed, a ship needs three turns to recharge it's Jump Engine before it can open another Jump Point. See Jump Points in the Advanced Rules section.

3) As Burger says, the quickest multiple jump points can be opened is every 4th turn.

4) You may fly over it, and the vortex backwash only occurs when a jump point is created. To use a Jump Point the following conditions must be met. Your 'side' must have created the Jump Point; You must enter from the Front arc; The vortex must be of the right direction (realspace > hyperspace is yellow and hyperspace > realspace is blue), you cannot use a realspace > hyperspace vortex to bring ships from hyperspace into realspace.

It is worth noting that the Shadows and the Ancient Triumviron use special hyperspace mechanics.
 
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