Toru
Mongoose
We are to GM a scenario driven event on a gaming convention soon and during playtest we have run into a few things we need a second opinion on.
The scenario is a fight between USMC and MEA.
Ready Vs Slow?The M203 has the trait ready and the rpg29 has the trait slow. Is there a "logical" reason for this. We will probably change the M203 to slow. Does anyone see a "risk" in this?
Ready action clarification
As I read the rules a USMC fire team with both a saw and a M203 who takes an ready action can only go prone _or_ fire the m203? Is this correct?
Firing into, and moving inside buildings
We use a lot of houses in the scenario and a couple of thing have puzzled us. When moving inside a building do you have to keep the models exactly where they are or do you use a more abstract way of moving models between floors etc? At first we used the abstract way of moving but when a weapon with a leathal range fires into a used fire point we understand it is important exactly where the models are positioned inside the windows/doors. If using an abstract way, how do you resolve the lethal range damage? Can a Leathal range explosion kill models outside LOS?
The scenario is a fight between USMC and MEA.
Ready Vs Slow?The M203 has the trait ready and the rpg29 has the trait slow. Is there a "logical" reason for this. We will probably change the M203 to slow. Does anyone see a "risk" in this?
Ready action clarification
As I read the rules a USMC fire team with both a saw and a M203 who takes an ready action can only go prone _or_ fire the m203? Is this correct?
Firing into, and moving inside buildings
We use a lot of houses in the scenario and a couple of thing have puzzled us. When moving inside a building do you have to keep the models exactly where they are or do you use a more abstract way of moving models between floors etc? At first we used the abstract way of moving but when a weapon with a leathal range fires into a used fire point we understand it is important exactly where the models are positioned inside the windows/doors. If using an abstract way, how do you resolve the lethal range damage? Can a Leathal range explosion kill models outside LOS?