DaltonCalford
Mongoose
Rikki Tikki Traveller said:But, given the X-Y-Z coordinates of every system, a simple program could generate a table of distances, once calculated, it wouldn't need to be regenerated...
In that case, you would not need the map, as the coordinates and stats would give you all the information you need.
Maps are designed as a symbolic way to convey information for those who are visually orientated.
You can give someone directions by describing a series distances and turns, others require land mark descriptions or street names. Others still prefer to see a graphical representation of the route. Some maps are specific, while other maps are general information.
Overall, a map is designed to cater to those that need it.
When I approached my system, I was considering it from a trader or military point of view.
The only thing that matters for those individuals is how to get from A to B as fast and as economically as possible. They would rather take three weeks jumping to get to a destination than spend 40 years in normal space to travel the direct route.
About the only time that real space coordinates are needed is when you are running a space campaign that allows for direct travel - star trek comes to mind.
As long as you have some limit as to the distance you can go feasibly, then you can substitute a x,y,z system with a subway map or 2.5D style route map.
Some people have expressed interest in this project, should I start a new thread going into the same sort of detail that EDG did with regards to his system?