For the tropical adventure I'm working up I needed some things to lurk in the jungle
that would be a surprise for the unwary
and
that would be a surprise for the unwary
Code:
Semi-sentient Liana
Occurs in groups in dense tropical jungle, as many as D4 vines
can attack each person close to the vines location.
Dice Av. 1D20 Hit Location AP/HP
STR 2D6+6 13 1-20 Stem 1/ 6
CON 1D6 3
SIZ 1D6 3
INT 1 1
POW 1D6 3
DEX 3D6+6 17
Combat Actions 3 Typical Armour: Tough Bark.
Damage Modifier –1D2 No Armour Penalty.
Magic Points 11 Traits: Acidic, Blind, Deaf,
Stalker, Tentacle/Vine
Movement 0m
Strike Rank +9
Skills: Stealth 40%+1D8x5%, Unarmed 30%
Combat Styles
Gripping Vine 30%
Weapons
Type SIZ Reach Damage
Vine S VL 1D4–1D2
A Liana is an Entangling weapon and can use Grip as a Special effect
but is mainly a Grappling tool.
Acidic
Possesses acidic ichor which sprays whenever the bark
is penetrated, causing damage to the attacker;
roll 1D4, 1=1D2, 2=1D4, 3=1D6 and 4=1D8 damage per wound.
and
Code:
Mimic Vine
This vine produces leaves that resemble those of other plants and
vines to confuse anyone watching out for it.
Dice Av. 1D20 Hit Location AP/HP
STR 2D6+6 13 1-17 Stem 0/3
CON 1D6 3 18-20 Flower 0/2
SIZ 2D3+1 5
INT 1 1
POW 1D6 3
DEX 3D6+6 17
CHA 3D6+6 17
Combat Actions 2 Typical Armour:None.
Damage Modifier 0 No Armour Penalty.
Magic Points 11 Traits: Alluring, Blind, Deaf
Movement 0m
Strike Rank +9 (Spores only)
Skills: Disguise 43% – Either use this as a negative modifier on a
Lore (Plants) test or directly in a skill test to deceive someone
viewing from more than CHA metres distance..
Spores – Range: STR metres
Produces clouds of spores. If inhaled the breather must win an
opposed test of Resilience against the Spore’s potency of 1D8x10%
to avoid suffering 1D8 Hit Points to the chest every round until successful;
as the spores gestate into worms, flowers, vines and so on that are
coughed up or grow out of the victim’s lungs.
Alluring – Range: CHA metres
The flowers produce pheromones which attract and seduce victims, who
must succeed in an opposed test of Persistence against the Allurement’s
potency of 1D8x10%. If the resistance fails the victim Hallucinates for 21–INT
Combat Rounds.