So, I got ACTA Journal #1 and I was excited to see the ACTA version of the scout rules included. Scouts (specifically, electronic intelligence gathering assets, but in Star Fleet those are called "scouts")are a vital part of fleet actions in SFB. I am a long time SFB player and I know first hand the importance of scout channels in defending a fleet.
Oh, I am not a Kzinti player. Anyway...
However, one of the crucial elements of the scout "metagame" is that scouts have the capabilities to negate each other's actions. In SFB the Gorn scout is highly effective, given the amount of power it has compared to other scouts and so the Scout 4 rating it has makes sense to me.
But the Scout rules pose a major problem.
Drones have been effectively rendered useless within the game. A vessel with Scout 3 can suppress approximately 60% of the drone-throw capability of most 1000 point Kzinti fleets. Anyone facing the Kzinti (or the Klingons, to a lesser degree) can negate their drone capabilities with the addition of 2 scouts to their fleet. It can be argued that in the latter phases of the game, drones may once again play a part (after all scouts are dead...possibly) but that eliminates the strategy (and fun) involved in devising ways to counter a serious drone threat. It also transforms the Kzinti into a "junior Klingon" race with disruptors, but without the "shield rule" and with less phasers.
The main issue with drones in ACTA as opposed to SFB is the fact that ACTA requires: 1) that a ship must declare the "Defensive Fire!" special order to defend other ships, but in SFB all ships can engage drones targeted at other vessels as a standard firing action; and, 2) that in SFB often times a ship has several turns before the drones hit to shoot them down, throw off lock-ons, etc. Drones do not translate exactly over the SFB/ACTA barrier and I think its clear that this was an issue.
The rule additions that have previously been made to balance drones (5+ to hit over 18'' and the "3 ship" targeting rule) really worked. I have played many fun and difficult games against Kzinti ships where drone defense was exciting, and there was strategy involved in defeating large drone strikes...but the drones were no longer overpowering. it was fun and that's the main thing, right?
I suggest that scouts be permitted to use a channel to counter the drone defense channel of another scout. Scouts are still important, because you need them to counter other scouts, and woe betide the player who does not understand the importance of scouts if only to counter other scouts. This change would not only add strategy to the construction of fleets, but would return the potential of long-range drone bombardment to the game. I hope that this change is considered, because drones are part of the flavor of the SF universe (especially for the Kzinti). Otherwise, each game the Kzinti will be reduced to playing as Klingons rather than the "long-lance" race that they are supposed to be.