A Call to Arms Journal - Issue 1

It is 46 pages

In terms of usefulness for a ACT:Sf player - IMO only:

High: Scouts - new rules and 18 new ships for all powers except Orions
low: discussion of the advantages disadvantages of teh D7 vs Constitution
medium : Variant Campaign rules
 
Its 46 pages in total with los of pictures. Think a mini S&P.

However the new scout rules cover one page, the new scout ships cover 9 pages.

There is an intro to ACTA-SF and its races, an article about a fight between a Fed CA and a D7.

An intro to the NA houses, an NA battle report, more NA stuff.

The actual Scout rules and ships make up 10 pages in total which is the only interesting stuff for existing ACTA-SF player.

Interesting situation. These are rules changes and as such the new scout rules constitute an change to the published rules so I guess that at some point the one page of new scout rules will have to be released to everyone though this will probably be in an expansion book so you have to pay either way.

Perhaps the one page of new scout rules will be published on the forum since its a bit harsh to change the rules just before a big tournament and then make people pay to see the rules changes. I suspect many of the people planning on being at the event on the 28th are re costing fleets and looking at a paint job to fit in a scout.
 
Interestingly enough, I've noticed that several places are showing the journal to preorder with the much more reasonable $4.99 RRP. I expect that these ones will never come out of preorder now, but it's interesting to see that at some point the target price for the publication was lower.
 
well S&P used to be free so thats a major change and was a bit of a surprise. doubt I will be bothering as dont do ACTA:SF
also, so multiple places plus eventual expansion book.

By Steve Cole (Stevecole) on Saturday, June 23, 2012 - 02:38 pm: Edit

The plan is to print them in Captain's Log.
 
I'm a bit confused as to exactly when the Scout functions are declared.

Does a Scout 3 cruiser declare what all three functions are being used for at the point it is selected in the movement phase? The Attack Phase?

Does that mean that since Scouts are tied to when the ship is activated in a phase that initiative sinking just became even more important?
 
hmm thought it was free, was thinking of the communiques which are free and have new trial rules etc.
still after having S&P for so long having to pay for new rules that are likely to come out in a future book is not a good thing.
 
I'm not playing in the tournament and so don't need the scout rules at this point. I think it's expensive for a PDF only release and so will pass for now. Like most people, I was expecting an S&P type thing, so a little disappointed.
 
@ Mckinstry - Very very good question - another one to add to the list............

@ Katadder - I think its around $20 but could be wrong
otherwise agreed.....
 
I think we need an errata on the Prism class scout. One of the phaser arcs is not correct I would bet. . . . and does the Probe 0 really stay or is it removed like the PCP?
 
If you don't want the scout rules (yet) - all this will be in Battle Groups (so says the blurb at start of the article). So if you can wait till Q1 2013.
 
Yes. A scout 3 vessel must declare all of its scout functions when it is nominated to move.
You do not necessarily have to declare targets at that juncture for every action (i.e. I'm dedicating 2 channels to counter-drone defense - the actual ships can be selected when they declare atarget and launch drones)..
But every scout channel used must be declared at that time.
 
Anyone worked out how the Scout trait is assigned to vessels in comparison to SFB/FC? Does it match an energy available amount, or a ship class - because it sure as anything does not match directly the number of Scout channels on a vessel in the SFB SSDs.....nor on a first run does it appear to match the FC scout channel numbers from a quick trawl through the Commanders Circle.
 
scoutdad said:
The number of the scout trait is equal to the individual units EW rating as per Federation adn empire.

Ah ha. Thought so, but hadn't dug out my F&E stuff to check.

The Federation and Klingons do get level 4 scouts, the Federation with the Saladin scout variant and the Survey Cruiser, and the Klingons with the D6S.

Went over the Klingon frigate variants today, and I'm surprised there wasn't an E4S. It would have bog all power for scouting and the survival chances of a wet paper bag, but that didn't stop the Kzinti having their fleet scout be the tiny Scout Frigate with all the same problems.
 
The E4S is a valid variant but it looks like they were only pushing one Scout of each EW rating 1 through 3 so it is a choice between the IKV F5S Runt of the Litter or, the IKV E4S Victim, which would you pick. :shock:

There are a couple of other scouts that were skipped over I am sure will eventually show up beside the E4S. Couple of the top of my head Fed CLS and FBS Tholian DDS. And of course more Drone Bombardment ships.
 
No, as in there isn't an SFB variant for an E4 scout.

There also isn't a Tholian Destroyer scout (it goes PC scout, War Cruiser scout, then the DD PF tender and the war cruiser PF tender).

The Federation did a light survey cruiser based on the Texas class, and because it can be used as a carrier as well it'll be in my next update to the fighters files.

I've just been going through the variants of everything destroyer or smaller on hulls in the first rulebook, for an idea I've had, and was surprised that there was never a scout version of the E4.
 
scoutdad said:
The number of the scout trait is equal to the individual units EW rating as per Federation adn empire.

Ahah, Ok - thanks, now I just have to find that blasted box....
 
Matt can we confirm what LOS rules will in operation for each form of Scouting option in the forthcoming tournment.
 
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