Hi all. I have a bunch of questions on stuff I either don't know if I'm doing right or don't really understand at all, any help you all can give would be very... well, helpful!
1)Ragarding flinching: Can a model flinch more than once from one shoot action?
Example A) 5 warrior bugs are in the fire zone, and there is one death and 8 saves made. Do those remaining 4 bugs flinch back twice (each having actually made two saves?)
Example B) An MIPS squade fires a sniper, a thud gun and 6 moritas into a unit of warrior bugs. Lets say all hit but All of the bugs amke their saves. Would I flinch after each weapon (i.e. after the sniper, than roll for thud gun and flinch those, then roll for the Moritas and then flinch more) or do I just roll every gun, figure out how many deaths, how many saves and do that math at the end? On paper it seems to make sense to wait till after I've rolled for all the weapons but when playing it seems intuitive to flich after each weapons roll...
2) How exactly does "dropped" work? Do you make an artilery roll, does the blast template go strait down, I am very confused by this...
3) Carrion bugs: my understanding is they basicly give you a second save. But do you get to keep making this every action? i.e. five bugs get hit but those five bugs make all their carrion saves. MI unit shoots at them again and they hit five times again and I fail my first five saves, do I get to make those five carrion saves again? This seems the easiest game mechanic wise, but fluff wise it would imply carrion bugs within carrion bugs...
4) Victory points in Annilate missions. Me and the guy I have been playing with have been playing Priority level 3 games so we always end up doing annilate mission. I play bugs and he plays MI. I always seem to lose by 2000+ points but at the end of the game he'll only have a few troopers left and I always feel like I won until I do the victory points. Does this sound like I'm doing something wrong in tallying them up, or that I am just not playing the bugs right?
1)Ragarding flinching: Can a model flinch more than once from one shoot action?
Example A) 5 warrior bugs are in the fire zone, and there is one death and 8 saves made. Do those remaining 4 bugs flinch back twice (each having actually made two saves?)
Example B) An MIPS squade fires a sniper, a thud gun and 6 moritas into a unit of warrior bugs. Lets say all hit but All of the bugs amke their saves. Would I flinch after each weapon (i.e. after the sniper, than roll for thud gun and flinch those, then roll for the Moritas and then flinch more) or do I just roll every gun, figure out how many deaths, how many saves and do that math at the end? On paper it seems to make sense to wait till after I've rolled for all the weapons but when playing it seems intuitive to flich after each weapons roll...
2) How exactly does "dropped" work? Do you make an artilery roll, does the blast template go strait down, I am very confused by this...
3) Carrion bugs: my understanding is they basicly give you a second save. But do you get to keep making this every action? i.e. five bugs get hit but those five bugs make all their carrion saves. MI unit shoots at them again and they hit five times again and I fail my first five saves, do I get to make those five carrion saves again? This seems the easiest game mechanic wise, but fluff wise it would imply carrion bugs within carrion bugs...
4) Victory points in Annilate missions. Me and the guy I have been playing with have been playing Priority level 3 games so we always end up doing annilate mission. I play bugs and he plays MI. I always seem to lose by 2000+ points but at the end of the game he'll only have a few troopers left and I always feel like I won until I do the victory points. Does this sound like I'm doing something wrong in tallying them up, or that I am just not playing the bugs right?