Joe_Dracos said:
It also seems to me that you are more interested in the arguement and not the ressolution to your "difficulty" understanding the rule since you shoot down every explanation and interpretation that comes to mind.
Because if the rules contradict themselves, it's obviously the fault of the player and not the rules themselves :roll:
The reason that I'm pointing out holes in the rules so easily is because the rules are half written, and offer
no guidance on how such situations are meant to be resolved. I appretiate that there are several attempts to fit the new rule in with the rest of the game, but each one so far has created its own problems.
Of course, because someone has dared point out that your suggestion has its own flaws I guess it's much easier for you to just go for the character attack instead :roll:
Triggy said:
Well you've obviously never seen Gaim fleets with custom shaped bases specifically designed to make contact with stems then...
(this is even easier to do when using counters)
Aye, anyone I've played against uses basic shapes (square or hex, but I'd also include triangle) for their counters.
Personally I would have thought that anyone trying to use exotic shapes deliberately designed to abuse rules could be easily dealt with by saying "don't play against people who so blatantly try and abuse the rules" rather than ignoring normal counters and instead starting to write the rules for abusive counters.
In general:
If we go back to the assumption that the rule is intended to limit (rather than boost) the number of suicide fighters that can attack a ship in a given turn,
or if we just want to minimise (and preferably avoid altogether) the number of rules changes needed to get the rule working, I can only see rules as written as an option. That is, the rule doesn't mean that you get to break the stacking rules to cram extra fighters in, and instead just sets a maximum that can be crammed in by abusing exotic counter shapes.
This means that square counters can still only contact most ships with 4 fighters, and hex counters can only contact with 3.