Infojunky said:
hiro said:Distances should be pretty easy if you have x, y and z coordinates and a calculator or excel.
Infojunky said:So since it came up, How would you make a 3d Jump Map?
hiro said:Being a mac user and not wishing to boot camp my mac astrosynthesis doesn't work for me.
Why would you choose the brain?
Distances should be pretty easy if you have x, y and z coordinates and a calculator or excel.
Reynard said:Just so you don't confuse people with the terms, by 'actual 3D distance', you mean the spacial depth (third dimension) rather than the actual distance between two points, correct?
Rick said:If you assume that the 2d map is just a 1 parsec wide 'slice' through the galactic plane, all it would need would be a + or - number to indicate how many parsecs a planet is above or below that plane; x would be the horizontal distance between planets on a map, y would be the vertical difference between them, and z would then be the actual 3d distance. Not too difficult to work out.
Yes, and no. Your formula is perfectly correct for figuring out the distance between 2 points when all you have are the 3d co-ordinates (values of the x,y and z axes). However, I was taking a much more simplistic approach and assuming we were working out a 3d system for the standard Traveller sector map. Both approaches are perfectly valid for their own uses, but I couldn't recommend using your formula on the Traveller sector maps, or vice versa.sideranautae said:Rick said:If you assume that the 2d map is just a 1 parsec wide 'slice' through the galactic plane, all it would need would be a + or - number to indicate how many parsecs a planet is above or below that plane; x would be the horizontal distance between planets on a map, y would be the vertical difference between them, and z would then be the actual 3d distance. Not too difficult to work out.
Thisis the formula for figuring out the distances...![]()
Rick said:Yes, and no. Your formula is perfectly correct for figuring out the distance between 2 points when all you have are the 3d co-ordinates (values of the x,y and z axes). However, I was taking a much more simplistic approach and assuming we were working out a 3d system for the standard Traveller sector map. Both approaches are perfectly valid for their own uses, but I couldn't recommend using your formula on the Traveller sector maps, or vice versa.sideranautae said:Rick said:If you assume that the 2d map is just a 1 parsec wide 'slice' through the galactic plane, all it would need would be a + or - number to indicate how many parsecs a planet is above or below that plane; x would be the horizontal distance between planets on a map, y would be the vertical difference between them, and z would then be the actual 3d distance. Not too difficult to work out.
Thisis the formula for figuring out the distances...![]()
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