hector said:
hector said:Ah. Remember they'll also be using the computers and sensors (the only way you'll actually see a ship at the kind of range these vehicles fight at is if it's a capital ship, which would probably blow you up anyway), which will be fairly large power drains.
hector said:A power plant J requires 18 tons of fuel every two weeks, which, multiplied by 6, is the full 108 tons of fuel. After 12 weeks, there won't be any more fuel even if they wanted to jump. Where's the problem?
DFW said:Yeah, the fuel requirements are high with the J PP. I figured that it might be required to hide for extended periods of time as an SDB rear guard action. Otherwise, I would have kept it to ~4-6 weeks of fuel.
Since jump fuel and power plant fuel are identical, it should be possible toGJD said:Can you use fuel scoops for PP fuel?
GJD said:Can you use fuel scoops for PP fuel?
If you are doing GG or deep ocean patrol, you could resupply in the field? Life support and supplies would obviously need to remain at 12 weeks worth (or more, for saftey's sake I would think).
G.
rust said:Since jump fuel and power plant fuel are identical, it should be possible toGJD said:Can you use fuel scoops for PP fuel?
use fuel scoops.
As for deep ocean patrols, whether these are possible would depend on
your interpretation of Third Imperium gravitics, because almost all of the
Third Imperium starships would normally not have the mass to stay sub-
merged - although the SDB with its heavy armour could be one of the ex-
ceptions.
phavoc said:Something to keep in mind is that SDB's are going to have knowledge of hidden cache's of parts, fuel, supplies and munitions that are hidden throughout the solar system.
So they won't always be going to a world or gas giant to resupply/refill.
locarno24 said:If you want more powered-down lurking time, would solar panels not be a good idea?
I realise that with panels extended the ship must be easier to see, but even so it gives the opportunity to stay in a patrol position for some time.