Since network problems prevented me from playing planned games online(sorry!) I had to settle for game with friend instead. I asked if he could try out my tournament Minbari's while I used ISA fleet. Annihilation scenario with space debris being density 8 asteroid field on left and 6" planet with 2 moons on right.
I had with me white star carrier, WSC-2 and 2 white stars. Minbari's were sharlin, tinashi and 2 tigara's. I had to deploy first so deployed front of the planet. Minbari put Tigara's and Tinashi across with Sharlin on left looking toward ISA fleet.
First turn WS carrier moved around launching fighters. Tinashi CAF'ed toward WS in case they come over the planet. And come they did! I decided to take advantage of the planets gravity well to boost trio of white stars so CAF'ed Tinashi with all of them and with help of extra speed went straight across the planet. Risky and with Sharlin CAF'ing WSC-2 this could very well be over before it begins but I was aiming to hurt the Tinashi hard and then get PAST those Minbari ships. I don't enjoy being in front of nasty front arc lasers.
As it is Tinashi crippled white star in one go(though AA and dodge survived). This DIDN'T start well. Though WSC-2 DID take out Tinashi in one go(helped by 5-6 and 1-6 criticals with neutron laser...) but of course this meant the 2 white stars couldn't now shoot...Ooops!). Tigara and Sharlin took out WSC-2 while second Tigara weakened crippled WS further.
Game didn't progress all that much better when white stars came around to shoot at sharlin. Before they could shoot rear lasers knocked out front weapons of intact white star...Though carrier knocked out Tigara and white star fighters second(blowing before that intact Tigara to pieces...24 points of damage before even doubling for DD...Nasty sets of criticals...1-6, 4-6, 6-4...End result: All fighters out as well!) things weren't that "good". Oh and nials finished off that crippled white star.
With no weapons I tried to retreat with intact WS. Alas next round of laser nastyness caused no SA critical...At this point I tried to "get the hell out of there" and moved full 15" straight into asteroid field. Guess who rolled 1? With 15 SAP TD attacks against 1 point short of crippled ship end result was predictably one white star less...
With only white star carrier(also suffering from -1AD critical) I decided to try an escape before my last ship was out as well. Afterall casualty list so far WAS equal for both sides so this wasn't massacre loss...
This time Sharlin was unable to prevent SA's(though got close...3-1 critical) so WS carrier fled the field leaving 2 flights of nials and 1 WS fighter behind.
===========================================
So looking at armageddon VP table we found out Minbari's won by whopping 9-7. Not exactly massacre victory! Methinks this might be biggest problem with 1 point armageddon games. Victory point differences will be almost neglitable. Though I'm sure tournament organisers have figured it out. But for example 5 point raid, you gain 50 points if you blow it up. 1 point armageddon, one player goes for 6 raid ships, you can gain max 12 points...Quite a difference despite blowing up extra ship.
And yes the "kamikaze attack" wasn't particulary smart. Made even more dumb when WSC-2 took Tinashi out in one salvo.
Should have just hidden behind planet for a turn and THEN make attack.
I had with me white star carrier, WSC-2 and 2 white stars. Minbari's were sharlin, tinashi and 2 tigara's. I had to deploy first so deployed front of the planet. Minbari put Tigara's and Tinashi across with Sharlin on left looking toward ISA fleet.
First turn WS carrier moved around launching fighters. Tinashi CAF'ed toward WS in case they come over the planet. And come they did! I decided to take advantage of the planets gravity well to boost trio of white stars so CAF'ed Tinashi with all of them and with help of extra speed went straight across the planet. Risky and with Sharlin CAF'ing WSC-2 this could very well be over before it begins but I was aiming to hurt the Tinashi hard and then get PAST those Minbari ships. I don't enjoy being in front of nasty front arc lasers.
As it is Tinashi crippled white star in one go(though AA and dodge survived). This DIDN'T start well. Though WSC-2 DID take out Tinashi in one go(helped by 5-6 and 1-6 criticals with neutron laser...) but of course this meant the 2 white stars couldn't now shoot...Ooops!). Tigara and Sharlin took out WSC-2 while second Tigara weakened crippled WS further.
Game didn't progress all that much better when white stars came around to shoot at sharlin. Before they could shoot rear lasers knocked out front weapons of intact white star...Though carrier knocked out Tigara and white star fighters second(blowing before that intact Tigara to pieces...24 points of damage before even doubling for DD...Nasty sets of criticals...1-6, 4-6, 6-4...End result: All fighters out as well!) things weren't that "good". Oh and nials finished off that crippled white star.
With no weapons I tried to retreat with intact WS. Alas next round of laser nastyness caused no SA critical...At this point I tried to "get the hell out of there" and moved full 15" straight into asteroid field. Guess who rolled 1? With 15 SAP TD attacks against 1 point short of crippled ship end result was predictably one white star less...
With only white star carrier(also suffering from -1AD critical) I decided to try an escape before my last ship was out as well. Afterall casualty list so far WAS equal for both sides so this wasn't massacre loss...
This time Sharlin was unable to prevent SA's(though got close...3-1 critical) so WS carrier fled the field leaving 2 flights of nials and 1 WS fighter behind.
===========================================
So looking at armageddon VP table we found out Minbari's won by whopping 9-7. Not exactly massacre victory! Methinks this might be biggest problem with 1 point armageddon games. Victory point differences will be almost neglitable. Though I'm sure tournament organisers have figured it out. But for example 5 point raid, you gain 50 points if you blow it up. 1 point armageddon, one player goes for 6 raid ships, you can gain max 12 points...Quite a difference despite blowing up extra ship.
And yes the "kamikaze attack" wasn't particulary smart. Made even more dumb when WSC-2 took Tinashi out in one salvo.
Should have just hidden behind planet for a turn and THEN make attack.