Hello. I have 3 questions for my 2nd edition Pirates Of Drinax Campaign I will do when it comes out, the players have already rolled their characters and I would appreciate your thoughts and advise
1st off is what do you think the basic costs for A Hydrophonics garden massing 18 tons that can produce very basic hay for half a dozen battery chickens and 3 battery goats kept for meat and produce as well as half a ton of decent mixed fruits, nuts and veg and the stuff to make 4 decent loafs of bread and 2 3 pint bottles of good quality cherry wine per Pc on A Ship of 2 Marines that are also Gunners, 1 Pilot, 1 Engineer, 1 Medic and 1 Captain/Noble who due to 2 lucky Skill Rolls has Leadership and Tactics both /1 with A +2 Edu modifiers would be
2nd is what size would you suggest for Drinax's starting fleet. Based on what I have read I would say 4 or 5 armed, armoured and converted 100 ton Scoutships, 2 or 3 none-jump capable armed, armoured and converted Free Traders and 1 400 ton none-jump capable captured Corsair.
So those are the 2 things that I am thinking of. Your thoughts, ideas and suggestions. Also I have given up on creating A Uber Race, too much hard work, but the TL 17 Scoutship that is their biggest Scoutship has been converted into A 3,800 ton Super-Heavy TL 15 Pirate Frigate for Darokyn to use when I start The 2nd edition Pirates Of Drinax Campaign
1st off is what do you think the basic costs for A Hydrophonics garden massing 18 tons that can produce very basic hay for half a dozen battery chickens and 3 battery goats kept for meat and produce as well as half a ton of decent mixed fruits, nuts and veg and the stuff to make 4 decent loafs of bread and 2 3 pint bottles of good quality cherry wine per Pc on A Ship of 2 Marines that are also Gunners, 1 Pilot, 1 Engineer, 1 Medic and 1 Captain/Noble who due to 2 lucky Skill Rolls has Leadership and Tactics both /1 with A +2 Edu modifiers would be
2nd is what size would you suggest for Drinax's starting fleet. Based on what I have read I would say 4 or 5 armed, armoured and converted 100 ton Scoutships, 2 or 3 none-jump capable armed, armoured and converted Free Traders and 1 400 ton none-jump capable captured Corsair.
So those are the 2 things that I am thinking of. Your thoughts, ideas and suggestions. Also I have given up on creating A Uber Race, too much hard work, but the TL 17 Scoutship that is their biggest Scoutship has been converted into A 3,800 ton Super-Heavy TL 15 Pirate Frigate for Darokyn to use when I start The 2nd edition Pirates Of Drinax Campaign