Captain Kremmen
Mongoose
Hi played a game tonight at the local wargames club, was a great deal of fun. two teams of two. We (japs) decisively won.
Similar to last game, one war level BS one battle level BS a couple of cruisers and 4 destroyers on each side.
Big guns deffinitely dominated the game. Jap Long lances came next, they are rather good.
Couple of queries.
Torpedoes hit in the end phase and damage control is done in the end phase. Which one is done first?
When a ship gets crippled you lose traits, turrets etc, it does not look as though it clearly deals with how you roll for torpedoes if you have them? Is it 4+ to destroy or not?
Not a query just an observation, Has anyone else considered adding additional AD's to either destroyers or cruisers? Destroyers have almost no useful guns at all and even 8 inch cruisers have a teeny tiny little punch?
My simple suggestion would be everything listed as 1AD becomes 2AD. Bit simple but just my 2p.
Ta
Cpt Ishido Kremmen (Destroyer of decadent capitalists) IJN
Similar to last game, one war level BS one battle level BS a couple of cruisers and 4 destroyers on each side.
Big guns deffinitely dominated the game. Jap Long lances came next, they are rather good.
Couple of queries.
Torpedoes hit in the end phase and damage control is done in the end phase. Which one is done first?
When a ship gets crippled you lose traits, turrets etc, it does not look as though it clearly deals with how you roll for torpedoes if you have them? Is it 4+ to destroy or not?
Not a query just an observation, Has anyone else considered adding additional AD's to either destroyers or cruisers? Destroyers have almost no useful guns at all and even 8 inch cruisers have a teeny tiny little punch?
My simple suggestion would be everything listed as 1AD becomes 2AD. Bit simple but just my 2p.
Ta
Cpt Ishido Kremmen (Destroyer of decadent capitalists) IJN