2300AD, not 2320...

Colin said:
GJD said:

Well, it truly is wait-and-see. There has been communication, generally positive, but no offers or decisions have been made, by either me or Mongoose. While I would likely be interested, it depends on what else is going on for me at the time. There are things that I would like to do that I never got a chance to do with 2320AD (like actually see it in print), and supplements and expansions, but it's wait-and-see for me, too.

I understand but still a tease.
 
Mark A. Siefert said:
Beech said:
Colin said:
And as to how likely a 2300AD-Traveller conversion is, all I can really say at this moment is: wait-and-see. :wink:
This has so got to happen.
(please.... :cry: )

I agree... I'll buy two copies if it convinces Matt to take on this project.

I'll buy a copy, and a copy of the Mongoose Traveller rulebook to go with it. I'm not a vanilla-Traveller fan, so the core rulebook is of no use to me in and of itself. If i had to have it for a T23xx conversion, however....

G.
 
Hi all,
As one of the aforementioned artists i'd be ok in helping out if it ever came to it... although I've heard some disturbing things regarding rates of pay and the amount of work re: Mongoose from other artists...
Scuttlebutt im sure but there is a LOT of it.

Production wise (now that they have supposedly licked the 'bendy' cover problem) seems good but would prefer a thicker hard backed book... rather than the flimsy over priced MRQ books i bought (overpriced as in paying £45 for three books which were then released WITH errata for less later... no real problem in bying a hardbacked book for £15 per-se)

I echo everything Colin has said here..

As for canon. It HAS to be canon for me. That means an unchanged twilight2000-2300AD-2320AD timeline. Dont care about the rules but would PREFER RQ... or licenced BRP (I've been running 2300AD with my homebrew BRP/CoC rules for 20 years)

All the same, whatever the outcome, it's heartening to see that 2300AD is getting attention.

I did a LOT of work for the 2320AD book for which up until recently I was STILL waiting to get paid... (15months and counting maybe?) which is now on my 2300AD face book page for free...

Hey Matt... you running another game of MRQ at continuum? The one at UKGAMESEXPO08 was ace apart from the surroundings! (noisy hall and all that!)
If you are count me in! (said in a gruff Orlanthi accent!)
 
steffworthington said:
although I've heard some disturbing things regarding rates of pay and the amount of work re: Mongoose from other artists...

<snip>

I did a LOT of work for the 2320AD book for which up until recently I was STILL waiting to get paid... (15months and counting maybe?) which is now on my 2300AD face book page for free...

As I'm sure you're aware of, pretty much nobody gets involved in RPGs for the pay rate, not even WotC.

And getting paid for work is better (as the 2nd quoted part exemplifies) is better than not. :shock:

BRP / MRQ would be a fun match. Not likely IMO with Mongoose having Traveller and 2300's roots. :?
 
Personally, I prefer Traveller. Just about anything else would probably be a deal breaker for me.

With the announcement of BEVO: Modern, I've had a wonderful grinchy idea:

BF:EVO-2300AD! Think about it: hover tanks, combat walkers, and Kafers! (Oh my!)
 
That could be a very cool idea. Hovertanks, X-wing gunships, Pentapod slug tanks. Heh. And I happen to know someone who knows and likes BF:Evo very much.
 
gloomhound said:
Mark A. Siefert said:
Personally, I prefer Traveller. Just about anything else would probably be a deal breaker for me.

I would have thought the "brp-ness" of the RQ system a nice fit.

2300 was a Traveller product, albeit not the OTU.

It was always similar to CT and MT.

It's a precursor to the GDW house engine.

BRP is about as BAD a fit as any skill based game can be.
 
BenGunn said:
It has little to do with the "House System". That ist the system from Twilight 2000 V2.2 or TNE. Totally different breed and totally different game mechanics. Chargen at first looks similar (Skillpoints instead of random rolling) but works totally different (2300AD has no contacts, special duties, no 4-year periods etc)

Having seen comments otherwise by Frank Chadwick, bull.

2300 uses a character generation mechanic which later gets modified into the house engine.

Space 1889 likewise is a spurr.

Frank has stated in the past that 2300, Traveller, and space 1889 were major points of origin for the approaches in T2K2. Having played them in the order that they released, they were logical progressions.

Quite honestly, T2K 2.0 (the first house engine game) may have had its 4 year terms, but shows cross fertilization from 2300 (skill points), and traveller (promotion rolls).

They were developed by the same team, and in the same shop. Experiences with them shaped the house engine.

By the way "Precursor" is not synonymous with "Same system".
 
I was Merely speaking of the utility of the two OGL system that Mongoose might use. I for one liked the 2300AD system, but it does not have the depth of history and support that they do.
 
If (and it is still IF) 2300AD were to be developed by Mongoose, it would be a Traveller sourcebook, especially if developed by me. It would make the most sense, too.
 
Colin said:
If (and it is still IF) 2300AD were to be developed by Mongoose, it would be a Traveller sourcebook, especially if developed by me. It would make the most sense, too.

I'd happily offer any help or assistance I can to make this happen.

G.
 
Well, nothing happens quickly. I'm about to begin a major move, and will likely be tied up with that for a couple of months. After that? Hopefully we'll see something, and I'll have a better idea of what I can do as well.
I would like to see 2300AD as a line, with continuing support. There are many things that I never got the opportunity to do with 2320AD, and would like to see come to light. Books of ships, atlases, adventures, exploration of the weirder corners of the 23xx universe.

Here's hoping.
 
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