2300AD: Hard Suits, Combat Walkers and Battlesuits

MongooseMatt

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A brand new supplement for 2300AD has just been released; Hard Suits, Combat Walkers and Battlesuits.

This new supplement for 2300AD expands the roles of combat walkers, hard suits and battlesuits, introducing new designs ready to take to the stars. Battlesuits are clam-shell-style unpowered armour (sometimes with assistive exoskeletons), while hard suits are humanoid suits of powered combat armour with enhanced capabilities. Combat walkers are the large but lightweight, non-humanoid walking vehicles.

Also included is a complete and expanded design system for all three, allowing referees and players to create their own designs, from basic utility models to hardened battle machines dedicated to annihilating the growing menaces Mankind is discovering on the far reaches of the exploratory Arms.

You can grab your copy right now right here;

http://rpg.drivethrustuff.com/product/127805/2300AD-Hard-Suits-Combat-Walkers-and-Battlesuits?affiliate_id=7242
 
It sounds like a good book! A question however: can it be used at all for regular traveller and/or judge Dredd? Or will it at best serve as an inspiration for what I could make with supplement 5-6? My knowledge of 2300 is very vague, I don't know how the systems overlap rules wise...
 
First impressions: I like what I'm reading, and feel the urge to create my own Starship troopers Marauder suits!

I'd have liked to see some kind of jet/winged propulsion though. Not for Iron Man-like suits, but for jet-assisted jumping (Marauders, see above) or like the Madox suit from Metal Skin Panic, if anyone's seen that... I.e Jet and wing-assisted low altitude flight, for rapid travel.
 
Just use the additions from the Battle Dress design stuff in the new Vehicle Book.

Both books (new Vehicles and the HCWB books) were written by the same person and should be quite compatible - SETTING specific of course.
 
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