20,000 Point Game Battle Report

Goldwyrm

Mongoose
We had 10 players, 2 GMs and a whole lot of figures. The table was 4’x 24’. The terrain was a series of crevasses and plateaus with a large crater as a dominant feature in the center. The theme for the battle’s terrain was that this was a planet’s dried up ocean bed. The ocean’s waters were evaporated from a large weapon that created the crater and would be the focal point of the struggle. I ran a slightly smaller game at a local convention called "Bug Canyon" that used a 4x16 version of the terrain minus the crater board which was made by the other GM for inclusion in this past weekend's game.

The Mobile Infantry could deploy on either end up to 4 feet in, which gave them two 4x4 deployment areas as well as being able to drop in an entire platoon of Mobile Infantry. With 1 platoon dropping, 4 platoons on the Southern front, a mixed collection of Exosuit Squads, PAMI Squads and LAMI on the Northern front and 3 Nukes the Mobile Infantry force was at or over 10,000 points.

The Arachnids had the center of the table with a 4’ x 16’ deployment area. The Southern approach to the Crater had a King Tanker, Overseer Bug, Thorny Tanker, and Plasma Bug among a host of smaller Arachnids. The Northern Approach had a King Tanker, Tanker, Plasma Bug, Brain Bug and a large number of Arachnid Warriors and Tunnel Bugs. The Crater had 2 Plasma Bugs, a Tanker Bug, and a Brain Bug among a smaller force of Arachnids.

The battle was played for 3 ½ hours. By that time the 4 platoons of Mobile Infantry in the South (playing conservatively) had pretty much contained or destroyed the Arachnid presence with the loss of only half the Marauder platoon and most of the Roughneck Squad. They had managed to kill a Thorny Tanker, Overseer Bug, and nuked a Plasma Bug. In the center the capsule dropped Mobile Infantry had lost half the platoon but had killed the central Brain Bug, a Tanker Bug, numerous smaller Bugs, and wounded a Plasma Bug. The Mobile Infantry in the North was outnumbered and played more turns than the rest of the board until they were overrun and annihilated. They managed to nuke a King Tanker.

By turn 4 the Mobile Infantry were well ahead of the Arachnids, destroying 7 of the 12 “Big Boy Bugs”. At that point we would have declared victory for the Mobile Infantry. However play had been sped up at the Northern end and those results factored in would have been a draw or even a close loss given the entire Northern command loss and 3 remaining Plasma Bugs that were turned toward the center and Southern front Mobile Infantry commands. There were still a good number of rank and file bugs, a King Tanker and a Brain remaining in addition to 3 of 4 Plasma Bugs. The Mobile Infantry still had an entire WASP platoon, a complete Mobile Infantry platoon with SICON agent, half the Marauder platoon, half the Roughneck platoon, and half the drop capsule platoon. That represented 4 Marauders, 12 WASP Troopers, 1 CHAS, 3 mine dispensing ATVs, and about 40 Mobile Infantry.

Here are a few Pics. The rest can be seen here:http://s25.photobucket.com/albums/c53/Goldwyrm/SST Garage Game/


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View from the Northern Mobile Infantry Assault Point.

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View from the Southern Mobile Infantry Assault Point.

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A Young Overseer Bug in red shirt looks on as Mobile Infantry Lieutenant Lockwood gives the Victory sign. A Plasma Bug and 2 units of Arachnid Warriors disappear beneath the mushroom cloud of a Sarissa support missile with Ajax nuke warhead.

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Drop Pod inserted Mobile Infantry platoon taking the fight to the Bugs at the crater. Here they have just killed the Brain Bug. They'd lose half their number later but managed to bring down the Tanker Bug as well as units of Tiger Warriors, Firefrys, and Hopper Bugs.
 
is that 10K vs 10K or 20K per side?

if its 20K per side, why don't you have a 1000 warriors?

Also how did you handle movement over such terrain; IE did those poor warriors have to climb everywhere?
 
:o The table, the models, the scale of the battle all amazing but the most impressive feat is finding 10 SST players in the same city and available at teh same time. Great work all round!
 
Thanks for all the comments!

Gauntlet- said:
is that 10K vs 10K or 20K per side?

if its 20K per side, why don't you have a 1000 warriors?

Also how did you handle movement over such terrain; IE did those poor warriors have to climb everywhere?

It was 10k per side, including 3 nukes (2 Flamberge and 1 Sarissa with Ajax warheads) and tunnel assets (BC, 13 tunnel entrances, 10 tunnel markers). My portion of that was just over 6000K of MI and 5000K of Bugs. The rest was provided by the other GM and one other player. Another player had a few thousand points of additional figures but we didn't add them in because some of our novice players had too much to control as it was.

Movement wasn't too hard. Mobile Infantry could jump up, down, or across. Arachnids could climb, jump, hover, or even tunnel to where they needed to be. A good tactic was to move along a crevasse and then climb up to attack. The Roughnecks at one point underestimated the point blank range of about 10 Arachnid Warriors who were able to use a ready and climb action to move from the base of a 4" plateau and 2" across to catch the Roughnecks standing about 3" from the edge. We also ruled an Arachnid could cross any gap smaller than its size. Basically a size 5 model could cross a 4" or smaller crevasse, a size 4 a 3", a size 3 a 2", and Warriors were allowed to place themselves in a 2" or smaller gap to form a living bridge for their fellow Warriors Bugs like a bunch of ants. The Mobile Infantry ATVs were stuck in the crevasse canyons but were used to lay plasma mines to slow the advance of a Thorny Tanker and on top of a pair of tunnel entrances to force a different exit point of some tunneling Bugs.

We had line of sight rules based on size and distance from a plateau edge. Plateaus that intervene block line of sight to anything size 4 or smaller.
 
What can I say Goldwyrm? Great job :!:. Even though I've seen this before, I think you've added to it since you've first built it. I like the circular hub "coliseum". :D
 
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