1st ed. CRB/MRB Common Spacecraft >=100 tons

In a way ships of varying editions can be used in Traveller as long as it's that particular ship rules. The thing is Traveller characters still have the skills to operate those ships and the Traveller universe is still geared to ships with jump drives, fusion engines and maneuver drives plus the familiar weapons and auxiliary systems compared to other RPG systems that jump around with game mechanics with each edition. Think of it as going to a parallel Traveller universe where things are the same yet different and you still know how it works.
 
Hello Reynard,

Reynard said:
In a way ships of varying editions can be used in Traveller as long as it's that particular ship rules. The thing is Traveller characters still have the skills to operate those ships and the Traveller universe is still geared to ships with jump drives, fusion engines and maneuver drives plus the familiar weapons and auxiliary systems compared to other RPG systems that jump around with game mechanics with each edition. Think of it as going to a parallel Traveller universe where things are the same yet different and you still know how it works.

Thank you for the explanation which does make sense, unfortunately for me the fact that the changes to the specifications and other rules that alter survivability in combat between the 1st and 2nd editions means that designs are not useable.

However, since I only have the 1st ed. design rules and I'm not playing a gaming using either 1st or 2nd edition CRB rules the issues are not a big deal. Unfortunately, when the new HG design rules are released anything I've designed will have to be converted. I do have one design that I started back between 2008-2014 that will have to be updated to the new design rules.

Again thank you for your assistance.
 
snrdg121408 said:
However, since I only have the 1st ed. design rules and I'm not playing a gaming using either 1st or 2nd edition CRB rules the issues are not a big deal. Unfortunately, when the new HG design rules are released anything I've designed will have to be converted. I do have one design that I started back between 2008-2014 that will have to be updated to the new design rules.

Not really, nothing has to be converted. Nothing is stopping anyone from just continuing along with the 1st edition rules if they so desire.
 
Hello AndrewW,

AndrewW said:
snrdg121408 said:
However, since I only have the 1st ed. design rules and I'm not playing a gaming using either 1st or 2nd edition CRB rules the issues are not a big deal. Unfortunately, when the new HG design rules are released anything I've designed will have to be converted. I do have one design that I started back between 2008-2014 that will have to be updated to the new design rules.

Not really, nothing has to be converted. Nothing is stopping anyone from just continuing along with the 1st edition rules if they so desire.

I disagree especially if I want to be compatible with the 2nd edition rules, rather than being in theory useable.

Another issue is that, which is already occurring, first edition rules are not being updated with verifiable errata such as the 1st edition Corsair which carries a total of 104 tons of fuel which is enough fuel for one jump 2 and six weeks of operation. Eighty tons of the fuel is required to make one jump 2 leaving 24 tons is for power plant operations. According to 1st edition CRB/MRB p. 107 a Power Plant F requires 12 tons of fuel for two weeks of operation, unless my math is really bad, 24 tons of fuel allows a power plant F to operate for four weeks not for six weeks.

The corsair is listed as carrying three triple turrets each mounting a single beam laser and leaving the remaining two spaces empty. Each triple turret with a single beam laser has a cost of Cr1,500,000. On 1st edition CRB/MRB Spacecraft Design/Armaments/Turrets Table a triple turret has a cost of Cr1,000,000 and the Turret Table has the cost of a beam laser as Cr. 1,000,000 which would give a total cost of Cr2,000,000. The cost of Cr1,500,000 would be correct if the three installed weapons were pulse lasers.

Finally, hopefully I will find one design rule set that I can match a published design without or with some help. So far my success has been zero.

Thank you for the reply and clarifications.
 
snrdg121408 said:
Finally, hopefully I will find one design rule set that I can match a published design without or with some help. So far my success has been zero.

You should be able to with the new High Guard and the ships it contains.
 
Hello AndrewW,

AndrewW said:
snrdg121408 said:
Finally, hopefully I will find one design rule set that I can match a published design without or with some help. So far my success has been zero.

You should be able to with the new High Guard and the ships it contains.

Until I can actually purchase a copy and then recreate a published design I will withhold judgment. IIRC the MgT first edition was supposed to be able to re-create the published designs, so far I have not been able to recreate a published design from the 1st edition CRB/MRB with the identified components. The corsair when you add up the costs is spot on, however comparing the details listed the six weeks of fuel for power plant operations and installed beam lasers results in the final tons and cost to be in error. Changing the power plant fuel from six weeks to four weeks and the beam lasers to pulse lasers makes the design match.
 
snrdg121408 said:
Until I can actually purchase a copy and then recreate a published design I will withhold judgment. IIRC the MgT first edition was supposed to be able to re-create the published designs, so far I have not been able to recreate a published design from the 1st edition CRB/MRB with the identified components. The corsair when you add up the costs is spot on, however comparing the details listed the six weeks of fuel for power plant operations and installed beam lasers results in the final tons and cost to be in error. Changing the power plant fuel from six weeks to four weeks and the beam lasers to pulse lasers makes the design match.

Yup errors can creep in from time time time. You shouldn't find many if any problems with the included ships though once you can get it and look things over.
 
Afternoon PST AndrewW,

AndrewW said:
snrdg121408 said:
Until I can actually purchase a copy and then recreate a published design I will withhold judgment. IIRC the MgT first edition was supposed to be able to re-create the published designs, so far I have not been able to recreate a published design from the 1st edition CRB/MRB with the identified components. The corsair when you add up the costs is spot on, however comparing the details listed the six weeks of fuel for power plant operations and installed beam lasers results in the final tons and cost to be in error. Changing the power plant fuel from six weeks to four weeks and the beam lasers to pulse lasers makes the design match.

Yup errors can creep in from time time time. You shouldn't find many if any problems with the included ships though once you can get it and look things over.

I do understand that errors creep in and over time, in theory anyway, get corrected through the process of errata. In the case of the 1st edition CRB/MRB physical copy that was the Player's Guide and corrections made directly to the PDF eBooks.

On Dec. 19, 2008 I made a post concerning the price of the air/raft being carried by the Scout on p. 115 of the 1st edition CRB/MRB. The price in the latest PDF if still the same one I noted in December of 2008.

I do know that the latest 1st edition CRB/MRB PDF has changed the total cost of the Scout from the physical 2008 copy, unfortunately my calculations do not match the calculations in the physical of PDF copies. Of course the corsair's number agree until you look at the text.

Thank you for trying to get me to believe that the gremlins have been kept at bay and the new rules will be able to recreate the 2nd editions designs. Of course when I do get a hold of the rules, I hoping the gremlins will be bothering someone else.
 
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