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If I add a 250 Dton Docking Space with 5 50 Dt Cutters, I get:
Skärmavbild 2025-10-10 kl. 19.55.04.png
I added five Cutters, but only get one:
Skärmavbild 2025-10-10 kl. 19.58.02.png


I can then assign five Cutters to the docking space in the Cargo tab:
Skärmavbild 2025-10-10 kl. 19.59.33.png
to get:
Skärmavbild 2025-10-10 kl. 19.59.45.png

And in the Finalise tab I get:
Skärmavbild 2025-10-10 kl. 20.01.04.png

Six Cutters in a docking space for five Cutters?


BTW, it should be 5 Docking Spaces of 50 Dt (55 Dt consumed) each, with 5 Cutters occupying one each.


It does not have to be more complicated than this:
Skärmavbild 2025-10-10 kl. 20.15.18.png
Docking Space, Cutter, Quantity: 5, done.
 
Last edited:
Drop tanks:

We make a simple ship with 200 Dt hull, J-3, and M-2.
Skärmavbild 2025-10-10 kl. 21.03.56.png

Add a 60 Dton drop tank:
Skärmavbild 2025-10-10 kl. 21.04.21.png
Skärmavbild 2025-10-10 kl. 21.04.28.png
Apparently it consumes 60 Dton internal tonnage.

The Finalise tab says:
Skärmavbild 2025-10-10 kl. 21.07.10.png
Apparently it does not take external tonnage, making the total tonnage larger, decreasing drive performance...


The fuel tab refuses to reduce internal fuel tonnage or see that the drop tank satisfies the jump fuel requirement:
Skärmavbild 2025-10-10 kl. 21.08.45.png
 
Fix
Building a Scout again (v0.1.3):

Jump drive:
The ship updates correctly, the bottom pane is correct, but the jump drive summary only shows half the drive.
View attachment 6075
View attachment 6076
Engineer requirement is wrong. It should be ∑(drives of ship + drives of carried craft)/35, round up (presumably), not minimum one per ship, small craft, and vehicle.


A Docking Clamp can carry ONE craft up to max tonnage, not an assortment of craft up to maximum tonnage.

I'll work on this one, however,
At this stage the carried craft system is not fully implemented - the system doesn't actually have any way of knowing how much the drive/power plant volume is of the carried craft.

I'll leave it as 1/craft for now. When I implement a proper system for adding fully detailed small craft / vehicles**, I'll update that calculation properly.

In the meantime, the user can adjust manually if they don't want the full "recommended" allocation.

** I do plan on doing this, and I have a working model for it in the 'add module' system, but it's quite a large implementation and I want to ensure I elminate other ship-breaking bugs before adding entirely new systems.
 
Rest assured, I am going through ALL of your feedback and am looking to implement it as soon as I can. I really do appreciate your help,

I have not had time this week to address everything you have raised so far, but I have made some fixes and improvements based on your feedback and issues I have observed:

v0.1.4Latest
January 16, 2025

Stateroom Auto-Assignment System​

New Feature
Automatic stateroom and living spaces allocation - automatically assigns accommodations for crew and passengers with configurable coverage percentage and manual override option

Bug Fix
Fixed drive calculation discrepancies between drive summary sections and footer - now uses centralized calculation functions for consistent values

Improvement
Removed "Available Space" field from drive and hull summary footers for cleaner UI

Bug Fix
Fixed input field validation issues - ship size, armor protection, and armor type selection now work correctly with proper validation and user control

Bug Fix
Fixed fuel tank and power plant auto-calculations - resolved multiple issues with fuel allocation, power calculations, and real-time updates when drives are added or modified

Bug Fix
Fixed app initialization and user progression issues - resolved crashes and UX problems that prevented users from starting ship design

Bug Fix
Fixed sensor and power plant cost calculations - resolved multiple calculation discrepancies including sensor cost scaling, power plant MCr conversion, and middleware execution order to ensure accurate header totals

Improvement
Enhanced display precision - improved cost and tonnage formatting to show 2 decimal places throughout the application for more accurate information display

Bug Fix
Fixed computer system calculations - corrected computer option costs in ship totals and Jump Control Specialisation (/bis) bandwidth reduction logic to properly apply only to the active primary computer

Improvement
Added contextual UI guidance - included helpful warning notes in Computer Selector to explain when backup computer options won't affect software calculations
 
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