MedievalSteve
Mongoose
Thanks for having a run through, and for your feedback.Modifications to drives, etc.?
Jump fuel is not multiplying by parsecs. So it happily makes illegal ships.
Cannot install holographic controls on the bridge. OK, found them, see next.
Having to go to two places for the same system is annoying/confusing. Especially when optional accommodations comes up before staterooms.
Having to confirm additions after entering everything, when the add button is down the page after the selection expands (pushed offscreen twice for me) is confusing and superfluous. Specifically looking at weapons. A similar confirmation, albeit visible on the same line, was a major irritation for AnotherDilbert and others on my own sheet.
I'll add Jump fuel calculations back to my bugs list.
The "two places for the same system" is due to me following the build rules as laid-out by the High Guard book. There are many places that I considered changing where to find something, but in the end went with a direct-translation of the book layout - this has pros and cons of course, but the biggest pro is that a newbie following the process as laid out in the book will be able to find everything where it is 'supposed' to be.
For somebody who is used to the Ship Building process, they can 'jump' between the different steps freely just by clicking on the step buttons at the top.
I though that I had already removed all of the "confirm to add" buttons - but clearly have missed some of them. I will add that to my bug list for elimination wherever possible and move it to a more immediately visible place when I can't.