Recent content by Zen Infidel

  1. Z

    Determining Goods Available

    OK, that's what I thought. What is all the talk about adding the highest Purchase DM and subtracting the highest Sale DM, etc?
  2. Z

    Character Creation: Skills and Training

    OK, thank you for clarifying. For some reason, I thought that if you rolled a new skill on the "Skills and Training" tables, you started that skill at "0," or you improved it by one point. Thanks for the clarification.
  3. Z

    Character Creation: Skills and Training

    During character creation. When you roll on the skill tables for each term spent in a career, do you gain new skills at level "0" or level "1"?
  4. Z

    Determining Goods Available

    I have a question regarding how to determine the availability of goods. On p. 163 of the Mongoose Traveller Core Rulebook, it says that you should "+ the largest Dice Modifier from the Purchase DM column." and "-the largest Dice Modifier from the Sale DM column." This doesn't seem to be what...
  5. Z

    Questions about Space Combat

    In the action phase when determining damage, do you apply the effect to the damage against the ship, or only reduce each component on the Location Table by 1 point? I really wish they had given an example of play for this section.
  6. Z

    Determining Education for Robots

    They really need to fix the errata in this book. :(
  7. Z

    Determining Education for Robots

    I just encountered another question. How do you determine the society characteristic? I see that a beautiful cyborg will get a +4 to the society characteristic, but I can't find anything on the normal Society stat.
  8. Z

    Determining Education for Robots

    OK, thank you. :)
  9. Z

    Determining Education for Robots

    Actually, the entire section on memory sticks is very ambiguous to me. since directly underneath it gives you a chart for purchasing memory which seems to ignore completely what they just told you about memory sticks.
  10. Z

    Determining Education for Robots

    Excellent, I missed that. Thank you!
  11. Z

    Determining Education for Robots

    In book 9, Robots, on p. 16, it says that the robot's education is determined by the memory sticks that are installed. However, it doesn't say how to generate this number.
  12. Z

    Handling Skill Advancement

    I'm curious how skill advancement works in other's games. From the rulebook, it states that characters can always work on improving skills, but it takes time. This seems like it could become very confusing for the referee in a long campaign if all of your players' characters are training skills...
  13. Z

    Tabbing Pages

    OK, thank you for all of the helpful replies.
  14. Z

    Tabbing Pages

    I want to add reference tabs to my hardcover Traveller: Core Rulebook, but I don't want to damage the pages. Most of my game books have glossy paper, and the adhesive tabs can be removed without damaging the book. I'm somewhat uneasy about doing so with my Traveller game book since the pages are...
  15. Z

    Adding Characteristics

    Well, that's a valid point. But I think I prefer the d6 system to their d10 system. It could just be bias but it feels more organic to me. Also, the skills in Traveller are tailored to a sci-fi game, whereas the WoD rpg's skills are not.
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