Honestly, I need to really deep dive into robots, test the design rules and get back to you on this one. I have the book but I have barely cracked it open. I have only used it to shop for engineers. lol.
Regarding Autofire and grappling. I cannot see how you cannot give autofire its due when having your weapon set to it and firing point blank into your target. I do think armor gets to reduce though with each damage roll. Here is my interpretation for now:
Grapples and Autofire:
Before a...
This is the Second Rule I have added:
Weapons Used by Additional Manipulator Augments Including Grapples and Dual Weapon attacks:
Weapons can be used by Additional Manipulators in attacks. However, normally an attacker can only attack with a limit of 2 limbs or additional manipulators due to...
Hey guys, thanks for all your responses. If I contradicted you, it didn't mean I didn't agree with you, it meant I wanted to test your logic. I thought about this in the context of if I would like to use some of this as a player and how I would handle it if I was the GM and I had a player...
actually you are low. it doubles the weight per the book. Also per the book, 20rnds = 10% of weapon weight for determining ammo weight so pistol is 1kg, thus a 40rnd mg is .2x1 or .2 kilos. But since the weapon listed weight includes a full mag, it is only adding .2 kg per weapon to the...
yes, normal arms that also have hands at the end of them, but also they have weapons mounts. so 2+2
"remarkable manual control"... and yet the way you hear that, cannot hold and fire a 1kg pistol? Then what exactly is does that STR of 9 and DEX of 15 do for him? That is stronger than the...
I will never understand why forums and social media posts discussing rules about RPG's always seem to have one or more posts like this. As if someone in the forum is going to say; "What? You mean the GM can decide?" or "Wait a minute, if I am the GM, I can just make a different rule that what...
Yes, I am clear on that. When I say 12D per pistol it is a bit of a short-hand. Here is a sample of an actual breakdown of what each of the 4 attack rolls might be:
+4 skill (4 levels of skill is max for a newly created character, and not difficult to achieve in a Marine or Army-Infantry...
What problem? I never said there was a problem. You could be working for the planet with the high LL (I am the law!) and/or using invisitech and/or Chameleon, Vislight... or just open carry. After all, you said "everyone carries" so everyone would be instantly identifiable as a threat because...
the combat arms can have a STR of 18 each arm.
manipulators can have STR of 9 each.
soo... yes. not a problem. These are high tech pistols that only weigh 1 kilo loaded.
Reload?: see Hi-Cap Mags on CSC175. fastest way to reload is to not reload. Save reloading for after combat but before...
If you do go with the + to Damage instead of separate rolls, don't you run the risk of the attacker getting the ability to overwhelm armor in a way they might not be able to had you allowed all separate attack rolls that each had to have their damage reduced by armor?
Example, target has...
Plot twist... all of them have Intelligent Weapon installed, with intellect running Gun Combat. My arms and manipulators can be controlled by these systems via my Neural Jack. I instruct them what targets to attack and let them run all their attacks separately. None of the targets have armor...
Regarding the Cuffs, per CSC23: "is a wrist-mounted rigid cuff which allows the installation
of weapons or tools for hands-free use. ....... A wearer can have cuffs on both hands,
potentially supporting up to four weapons but rules for multiple weapons attacks apply.
Now, is it the writer's...
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