Recent content by Yenaldlooshi

  1. Yenaldlooshi

    Extreme Range is -4 regardless of using a Scope or not?

    Thanks for keeping to RAW in your answer. I guess my confusion when I wrote the question is how in the 3) example, at -4 with no scope and no aiming, why is it still ONLY -4? Should it not be higher? It makes me wonder if I was missing something from RAW like if there is a 100m cap on the...
  2. Yenaldlooshi

    Extreme Range is -4 regardless of using a Scope or not?

    Extreme Range is -4 regardless of *using* a Scope or not? Gauss Rifle: I want to fire at long range full auto: -2 it has the scope trait... even though I am not aiming? I want to fire single shot at it's extreme range. I am taking a turn to aim, but so +1 but still -4 due to range -3? I want...
  3. Yenaldlooshi

    Grappling and Doing Weapons Damage with an AutoFire Pistol (Magrail Pistol)

    If I had a dime for every time a player (ahem... me) figures out a interesting and effective way to do combat in an RPG and a fragile threatened GM says... "Y'know I can do it too hur dur".... Sure you can GM, but you will feel cheap when you do so because you didn't think of it on your own...
  4. Yenaldlooshi

    Grappling and Doing Weapons Damage with an AutoFire Pistol (Magrail Pistol)

    John Wick.... yaaaaassss... like it. Actually, I am thinking of a character who is an unarmed specialist using a gun to deal the damage. I see it as perfectly making sense that the guy with Unarmed combat should be better with his gun when scrambling because scrambling is what unarmed combat...
  5. Yenaldlooshi

    Grappling and Doing Weapons Damage with an AutoFire Pistol (Magrail Pistol)

    If you win the grapple on your turn, you got them. Their chance that turn to "grapple back" is done. They get a another chance next turn. It is worth mentioning that an attacker trying a grapple/shoot attack per the rules puts themself at risk that if they lose the opposed grapple roll, they...
  6. Yenaldlooshi

    The Anagathics Roll to Start Using: Roll 10+ Every Term or just the Initial Term Started?

    Thank you! a rules based response. This is what I thought but I wondered if there were dissenting opinions out there about the "start" and the SOC 10+
  7. Yenaldlooshi

    The Anagathics Roll to Start Using: Roll 10+ Every Term or just the Initial Term Started?

    This is pretty much how I thought of it since LBB days, but for my money, this actually has changed under Mongoose in a way that makes it interesting, has sound game mechanics and create wonderful possible conflict for the user. Here are my findings: 1) none of this works if you read the rules...
  8. Yenaldlooshi

    The Anagathics Roll to Start Using: Roll 10+ Every Term or just the Initial Term Started?

    just remember... you never catch the dragon...
  9. Yenaldlooshi

    The Anagathics Roll to Start Using: Roll 10+ Every Term or just the Initial Term Started?

    Not sure what you are asking/saying. I am talking about how on Core49 it discusses how characters can use Anagathics within chargen rules as written. It says you first have to make a roll to start using them (SOC 10+). Is that one time to start or every term thereafter? I am not...
  10. Yenaldlooshi

    The Anagathics Roll to Start Using: Roll 10+ Every Term or just the Initial Term Started?

    On Core page 49 it states "At the start of any career term, a Traveller can start taking anagathics by rolling SOC 10+" This sounds as if on any term you want, you can start taking them by making the roll, but it sounds like it is just one roll to start, as opposed to you must make that roll at...
  11. Yenaldlooshi

    Grappling and Doing Weapons Damage with an AutoFire Pistol (Magrail Pistol)

    If I successfully grapple a character and I am armed with a Magrail Pistol, and I wish to "Inflict damage using a pistol or small bladesized weapon"(Core78), can my damage be at the autofire setting and thus I would get 3D+3 damage done 4 times due to the Auto 4 trait of the weapon (CSC143)? Is...
  12. Yenaldlooshi

    Drinax Campaign Treasure Ship (Spoilers)

    Yeah, but can we talk more about how we should make the reward higher? I think it should be a bit higher.
  13. Yenaldlooshi

    Drinax Campaign Treasure Ship (Spoilers)

    ... with a little bit of a sarcastic thread summary at the end that sounded a bit like whining and whinging about "too many posts on the same thread about the same thing". ;)
  14. Yenaldlooshi

    Drinax Campaign Treasure Ship (Spoilers)

    regardless, I want the successful result of any adventure where my players acquire a "Treasure Ship" to be a complete change in scale of their power IMTU. I would only introduce it at a point where they have scrapped by a long enough time as tramp traders or petty pirates. After they get...
  15. Yenaldlooshi

    Drinax Campaign Treasure Ship (Spoilers)

    I am re-reading this comment from September of last year and hoping it's not prophetic of current events IRL!
Back
Top