Recent content by Xoph

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    Space Combat - Range

    In the Core Book section on Space Combat, under Combat Phase, in the section under Firing Beam Weapons it says: Where is the Range Chart for Beam Weapons? Is combat summarized better in High Guard?
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    Where's the Traders & Gunboats Preview?

    Sweet! The Traders & Gunboats preview looks super cool! I can't wait this and High Guard and I'll be set! I find the Criminal Vessels section strange, why would criminals have their own classes of ships. Toyota doesn't make a type of car for criminals, bayliner doesn't make a boat class for...
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    Ship's Orientation: Horizontal VS Vertical

    The High Guard preview has rules to make modular spacecraft:. If there isn't a modular ship in the book I'll be making one... It would be so neat. Hopefully there will be a section about standardized containers or I'll have to use my house rules.
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    Drop Pods and Decoys?

    Why would a player not just use emergence escape pods for both these tasks? Just add a remote to your escape pod and there you got a cry baby. Rig a escape pod for direct entry and ensure lots of heat shielding and maybe a layer of armour and you have a drop pod.
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    Your Traveller Character Generation

    When we rolled up the characters for the game I'm currently running, I used a combination of the rules with the goal to have everyone making up a character they really want to play: Stats: Roll 10 times take any 6 Skills: Pick unless the chart has a stat increase or Jack of All Trades in it...
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    [High Guard] Preview/Date?

    I hope it works the other way around, if they insist on creating a bunch of random new skills. I would like to let my players use the new classes (if they're better then the Mercenary ones) and make a separate decision on the Skills
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    [High Guard] Preview/Date?

    I am very excited about High Guard, but I am not a big fan of any of the new skills in Mercenary and I'm doubting the need for new skills. As a Game Designer myself, I understand how dangerous new skills can be to the balance of any game. New skills should not be added to the game like new toys...
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    Trade and multiple worlds in the same system

    I agree that inter-system trade would be dominated by non-Jump vessels. Shuttles and System boats (1000 dton non J craft are probably cheaper then a fat trader) would surely dominate the trade. Might be an interesting place for players to start out... and old starship whose J drives were...
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    Starship Names

    I went with "Kian Knight" for the streamlined Corsair I sold the players. They also could have chosen ships like: The Rutilus Tempestas for a yacht The Double Happiness for a free trader :P The Steel Swan for a far trader, yeah it is a bit Millennium Falcon The Silver Ounce for a Type K...
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    Corsair, Type G

    It is as streamlined, if not more then the fat trader or the far trader. Yes you're right, the Common room is mostly part of the Stateroom dTonnage part of it also belongs to the bridge dTonnage, part of the electronics also belongs to the bridge dTonnage along with the turret hallway and the...
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    Corsair, Type G

    Deckplans posted here Corsair, Type G Corsair, Type G Hull: 400 dtons Hull:8 Cr. 16,000,000 Streamlined Structure:8 Cr. 1,600,000 Armour: None Ar:0 J-Drive: D Jump:2 25 Cr. 40,000,000...
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    Corsair, Type G

    After looking at the Corsair deckplans I realized that things like the Common room were illegal and decided to remake the deckplans. History: The type G or Guardian type Corsair was commissioned by the father of the current (1105) Duke Norris to "fight fire with fire" these ships became the...
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    MGT GM/Player aids elist

    I would love to see a trade cheat sheet. With all the charts you need for trade including the planet ones all together. It took us all most half an hour to do speculative trading last session and we needed to have a tonne of different pages all open at the same time.
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    So what is a Pirate Base?

    I would think that a pirate base would probably just be a seedy bar where those in the know could go to meet contacts, patrons, and other shady operators. In a place like that you'd be able to arrange to fence goods, find connections whose "cousin" works in a repair bay and can get you in late...
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    Displacement Ton

    Yes I would like to use the traditional squares too. I guess It will take a bit to do the conversion. Arg... oh well.
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