Recent content by Woas

  1. W

    Stunners - Overpowered?

    CosmicGamer, fully understand and reciprocate the feeling. Hopefully I am not coming off too harsh. I simply come baring thoughtful debate to the table. Would you feel it appropriate if the rules for lethal weapons where the following? 1) Roll appropriate skill for attack (same as current...
  2. W

    Stunners - Overpowered?

    Comparing stunners and other weapons stats and whether or not the characters can get them isn't really the problem and (for me) is besides the point. Everyone's game is different so claiming Rifle A could be 'hard to come by' is opinion. Furthermore guns should do a lot of damage; after all they...
  3. W

    Stunners - Overpowered?

    I still hold the belief that based on stock rules that the stun rules that apply to stunners, stun batons and stun grenades are overpowered. Most of my points were made in the linked thread.
  4. W

    Streamlined?

    I'm still not really getting it in a Traveller mindset. I understand what real aerodynamics do and why the spaceshuttle has wings and all. I understand how current real world jets and airplanes work. What about air/rafts? They apparently zip all over the place. Are they streamlined? The...
  5. W

    Streamlined?

    With the wonder-tech of grav plates, thrusters, inertia-dampeners and such I always wondered why there still needed to be streamlined hulls. Does a ship need a runway to land or take off? Are ships all ships vertical take off?
  6. W

    Government Types - By Hollywood Movie

    Anyone familair with the Civilization computer games? I forget when, but there was an off-shot branch of the game called Civilization: Call to Power. It had a wonder called AI Entity an if you're not familiar with the game, the wonders are like big things your team accomplishes that are unique...
  7. W

    What GENRE shoud Mongoose develop for the Traveller rules?

    I voted Other, but maybe I meant Low-Tech. What context does Low-Tech actually encompass? Anyway what I'm getting at is I'd like a Age of Sail/Swashbuckling Era game with rules for running a sailing ship with crew (ala spaceship) and rules for trade between ports 'round the world, etc.
  8. W

    More granular ship systems management

    Yes, I had a more over arching energy budget in mind when I was thinking of this. Something the players (and their characters) thought about when they were building the ship (assuming that) or looking at it during downtime and analyzing upgrade potential. Not something that would be fluctuating...
  9. W

    More granular ship systems management

    Hey gang. I had this idea kicking around where managing a ships different systems was more customizable/granular. Just some brainstorming I thought I throw off you guys. I think a lot of it comes from my time playing EVE Online but not completely. Currently the rules for a ship powerplant...
  10. W

    More Traveller : Star Trek

    Not sure what the different .pdfs and conversions have. But one idea off the top of my head would be to sub-categorize a couple of careers under the 'navy/star fleet' umbrella. So you would have Engineer, Security, Ops/Navigation. Then each career would have the typical 3 branches that are...
  11. W

    Referee Burnout

    Not sure. I just ordered a copy from Indie Press Revolution though. I think they got a couple dozen in stock.
  12. W

    Referee Burnout

    Play some 3:16 Carnage Among the Stars if you can get your hands on a copy. That always wets my appetite.
  13. W

    Traveller Mech?

    Well the original idea was a game setting/mindset separate from whatever you consider a "Traveller Universe" whether it be your own or the 3I. Kind of it's own game more along the lines of, well BattleTech or something like it using the Traveller rules more less. That is, no Zhondani or...
  14. W

    Player looking for game (NY or Online - maptrool +Skype)

    Sorry Lass. I'm located up in the capitol just out of reach.
  15. W

    Traveller Mech?

    Oh Lordy, I don't even remember. It was so old. I remember it didn't even have Windows. Oooh which book is that in, Mercenary? Core drive skill has just wheeled, tracked and mole sub-categories... The main thrust of the idea was being able to start with a base tonnage/frame size and then...
Back
Top