Are arc-field weapons available in the Third Imperium or is this viewed as an exotic technology? I don't recall seeing this technology in published adventures but may have missed it. Thank you
I read the rules differently on this point. The core book (update 2024, p168) includes this text:
I take this to mean that the systems installed in turret can only perform one thing in a round. If multiple types of systems are present in a turret, pick one for the round.
Am I...
I don't feel like an expert, but this all seems correct to me.
I wonder if a sensor target lock could have boosted the beam attack further (+2).
I am curious to read what others contribute. Cheers
With your remarks about marketing in mind, I wonder if producing or licensing the production of ‘Traveller-adjacent’ content dilutes the Traveller brand. I suspect that this phenomenon may have been present through Traveller history and may have constrained past success.
IMTU, the harrier continues to have all of the jump high technology features despite the rules non-compliance. It makes the ship feel like a unique artifact that can't be reproduced.
I value the alignment of HG presented ships with the ships presented in Classic Traveller
With new-original ships, I recommend more ships in the 800-1600 ton range. (adventure class ships that are not starting ships, but in the range of ships that PCs could graduate to)
The Adventure Class...
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