I wonder if external cargo mounts, jump nets, docking systems, and similar systems should consume hardpoints as an offset for their use of external surfaces.
I have experienced that same transition jolt between moving directly from the Honor Among Thieves episode. I've considered changing the adventure order around, but also believe that this transition challenge forces the players to change up their strategies. It moves them into a more espionage...
The Cluster Truck product includes new rules for ship tumbles and capture (p.27) and a new ship capture system (p.38). How do these rules interact with the boarding rules from HG and Core books and the forced linkage apparatus? Thank you
This is true.
I've used the side systems as guides, cherry picked the best bits that seemed interesting, and ignored some with no harm to the campaign. I like the rules for looting ships of everything not nailed down. For the most part, I've ignored the faction standing as a mechanic but kept...
Although, I've experimented with Mongoose 2e ship designs in these weird non-standard size, I've started to constrain my ship designs to just sizes found in the 1980 HG ship codes for Chartered Space 3I ships. I am overall happy with the state of our modern HG, but I figure these standard sizes...
I agree with this advice but it is not required. The "First Prize" introductory PoD adventure in this book is well worth the cost of the whole supplement. It's like adding a chapter to the whole campaign.
The PoD campaign is such fun. Don't fear running it if your players are willing and able to cooperate driving the story. It is a campaign that can inspire new players and that inspiration and desire to play will overcome any game or campaign mechanics learning. If players love what they are...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.