Recent content by wintertraveller

  1. W

    Travellers Needed! High Guard Updates

    I think the concern regarding hull configuration is there too much incentive for ships with armor to use a sphere hull. With Tigress as a notable exception, most iconic 3i warships are streamlined (wedge) or standard (cylinder) hulls. In the CT era these configurations were dominant due to the...
  2. W

    Belters

    I share these concerns.
  3. W

    Travellers Needed! High Guard Updates

    Absolutely. My car agrees with you. It just told me so. :)
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    Travellers Needed! High Guard Updates

    Ship cost inflation across editions: It may be only a perception on my part, but it seems like the amount of credits that a ship and ship options/components cost seem out of balance. It used to be that a Billion or a Trillion credits would buy a squadron or a fleet of ships and now its seem...
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    Travellers Needed! High Guard Updates

    Thanks for asking for input for the HG update. Seriously, this is greatly appreciate on my part even if you end up ignoring most of these comments. Cheers :)
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    Travellers Needed! High Guard Updates

    Should Quad Turrets now be in the main sections of HG rather than the exotic technology section? - JTAS volume 8 provides 3i background for quad turrets involving GeDeCo. - Spinward Extents introduces quad turrets on 2e ships in that region. Not a major concern as this can be handled table by...
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    Travellers Needed! High Guard Updates

    Description of canister storage in HG don't match the core rulebook and don't match similar descriptions for missiles in HG and probably should. (However, I prefer the current HG language for sandcasters rather than the core rulebooks. I understand the issues with 1 ton turrets packing in more...
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    Travellers Needed! High Guard Updates

    Yes, yes, thank you. I didn't express that well
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    High Guard hull points calculation

    A separate issue in a way, but I generally like the ship designs in the Spinward Extents product. These ship designs evoke interest in the region for game play. They fit the societies of the region. The fluff and the crunch are matched well.
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    Travellers Needed! High Guard Updates

    Ship endurance in terms of stores might be something that could use a bit more detail. Separating spares and other stores such as food in this design would be helpful. The element class product notes naval stores for 100 days. Are military stores a different cargo burden than civilian ships...
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    Travellers Needed! High Guard Updates

    The biosphere's feature of offsetting life support costs could use more clarity. Which life support costs are reduced?
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    Travellers Needed! High Guard Updates

    Christopher, are you getting what you need from this thread so far? Thank you
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    Travellers Needed! High Guard Updates

    General clarification of the rounding rules used for crew requirements would be helpful.
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    Travellers Needed! High Guard Updates

    Confirmation that the High-E batteries are able to power a jump might be useful.
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    Travellers Needed! High Guard Updates

    I'm unsatisfied with the artwork in the current HG for the Kinunir. The iconic look for this ship was a flattened cone. Not a platter.
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