Recent content by WHULorigan

  1. WHULorigan

    Traveller 5E

    I think you could make a case that it is the tropes that underlie the original Charted Space setting, though. So Traveller will give you a particular flavor that has the feel of the Charted Space setting, whether "Proto-Traveller" home-brew, "Proto-Charted Space" or the early evolved Charted...
  2. WHULorigan

    Traveller 5E

    Thank you. I knew I wasn't imagining it.
  3. WHULorigan

    Traveller 5E

    This is mostly a restatement of what I said above in my post. 2D is the norm. Some skills and throws used 1D to determine things (see individual skill descriptions - e.g. Throw 1D , on a 5+ ... etc) As noted, see the CT: Traveller Adventure (p. 28-29: "The Uses of Die Rolls"). Personal...
  4. WHULorigan

    Singularity Errata

    Or just miniaturize the tech so that you can have 3-4 times the number of units producing x3 to x4 efficiency within the same volume, powered by your antimatter plant.
  5. WHULorigan

    Traveller 5E

    And neither is Classic Traveller, as Traveller Adventure and other places in the rules employed roll-under stat mechanics using 2D or 3D, or used custom D6 mechanics tailored for a particular skill, task, or situation. Classic Traveller was a multi-D6 based mechanic that often used 2D6...
  6. WHULorigan

    Imperial Battleships

    Thanks for the correction. I had them reversed. 👍
  7. WHULorigan

    Singularity Errata

    There is also a difference in that for the T5 drive, anything less than the minimum "Hyperjump"-1 range is not possible except by deliberate jump line occlusion by an intervening mass-shadow (in the respective diameters). So in the T5 iteration it makes more sense, as a Hop-1 cannot do a Jump...
  8. WHULorigan

    Traveller 5E

    I have yet to tweak it and run it through play test, but I believe AKAramis already has for a very similar version. Basically, the tweak is that you leave the task roll largely as is, except skill-levels subtract a difficulty die instead of giving a +1 Mod to the task number. So skill is pitted...
  9. WHULorigan

    Traveller 5E

    I wouldn't tell people what they ought to like either. But there is a difference when people will not even make the effort to try something different, or see if they might like an alternative in addition to what they already like. Same here. And I think the T5 ship combat and how the tech...
  10. WHULorigan

    Imperial Battleships

    But Traveller battleships had spinals going back to the Terran Confederation 30,000 ton battleships of the Interstellar Wars, IIRC. T5 introduced "Main Weapon" emplacements of 200 tons, and MgT has "Large Bays" of 500 tons, both of which are larger than the largest sub-spinal pre-T5 and...
  11. WHULorigan

    Traveller 5E

    This I find confusing. This truly bothers me to no end. I want T5 to get more exposure. And I am also frankly a little bit tired of hearing about those who will not play (or make the effort to learn) an RPG unless it is D20 or "5E", and those endlessly pandering to them. Sorry for the...
  12. WHULorigan

    Singularity Errata

    Perhaps you could tie this in with the potentiator nexus concept. All drives can already employ basic additive nexi to sum the drive potentials of linked smaller drives together. The Hieronymous Nexus is an Exponential Potentiator of unspecified ultra tech TL. Perhaps the quantum levels you...
  13. WHULorigan

    Imperial Battleships

    That is actually what happened historically. The turn of the 20th Century Royal Navy policy was to maintain a Navy with a total tonnage equal to at least the sum of the tonnages of its two largest near-peer rival navies. During this arms race the RN built the HMS Dreadnaught, a new class of...
  14. WHULorigan

    Imperial Battleships

    Well, "Dreadnought" in a sense is just the biggest baddest battleship we can field, based on the current TL. So they do tend to be Battleships of the largest size for that reason. Until we build bigger battleships, causing the building of bigger top of the line battleships that get called...
  15. WHULorigan

    Singularity Errata

    Shouldn't that be "quantum3 / Skip", and "quantum2 / Hop" be 6, 12, 18, 24, 30, 36? Or do you allow the standard "quantum1 / Jump" the potential to reach controlled J36 with high enough TL? Perhaps the reason Imperial researchers are having difficulty seeing past J6 @ TL15 is that there are...
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