Recent content by WHULorigan

  1. WHULorigan

    Active Duty Scout standard issue

    GURPS Traveller: First In The sourcebook is all about the IISS. (You can ignore the parts with the GURPS Game Mechanics). Also, Classic Traveller - Book 6: Scouts
  2. WHULorigan

    Why no co-pilot?

    Factoid: Sometimes it's both . . . Daystrom Institute Technical Library :p
  3. WHULorigan

    Ask MongooseMatt ANYTHING!!!

    Well, if you're not sending the navicomputer CPU chips good vibes of the proper resonant natural harmonic frequency . . .
  4. WHULorigan

    Why no co-pilot?

    But also note this from MgT2 (2022) Core Rules, p.182: The skills may be separate skills in MgT, but a given crewmember may typically have both skillsets as part of his/her normal background training (maybe specializing in one or the other, but still often knowing both - or at least a pilot...
  5. WHULorigan

    Why no co-pilot?

    In J-Space there is nothing for any of the Operational Crew to do except the Engineers, other than stand a watch for any incidental panel notifications or advisories. In N-Space, either the Pilot or Astronavigator sets the course, and it is fairly simple Newtonian mechanics (differential...
  6. WHULorigan

    Ask MongooseMatt ANYTHING!!!

    Yes. But if you do have a breach or pressure differential, do you want to have to decompress a compartment that has atmospheric integrity just to gain access to another that is decompressed or breached? An airtight hatch will maintain integrity, but it won't allow passage between the two...
  7. WHULorigan

    Ask MongooseMatt ANYTHING!!!

    Basically, there should be an airlock (or at least a pressure-hatch) between any two proper "compartments" of the hull, as traced out by bulkhead (as opposed to simple interior walls/partitions). Those compartments are pressure-tight and should limit depressurization hazards due to any...
  8. WHULorigan

    jump template

    Well, it is a housing or a little case for something. It doesn't have to be tape or reels (although I am sure that is what GDW had in the back of their minds at the time of writing), just something that needs a more robust housing for protection of the contents. There is no explicit...
  9. WHULorigan

    jump template

    Hey! My X-mail just arrived!
  10. WHULorigan

    jump template

    What was that? Was that flash the Jump-flash from the Jump drive? - No, it was the flash from the Flash drive. You mean the Jump Drive in the Jump Cassette? It flashed? - What? You mean the Jump-tape? Yeah, it flashed when I threw it in the flash tray after the Jump flash from Jump...
  11. WHULorigan

    jump template

    One can let Jump Cassette be the proper term, and let "Jump Tape" be a slang spacer term for it that is a nod to the terminology of Golden Age Sci-Fi.
  12. WHULorigan

    What happened to other laser weapons?

    There ought to be some mention of a tunable free-electron laser system that can be frequency-adjusted and optimized for environment or for some degree of desired effect.
  13. WHULorigan

    Advanced education

    Hey, you're right. The post system definitely needs a thumbs down; the angry face sends the wrong message. Citizens of the Imperium uses the same XenForo Board software, and they DO have a thumbs down. Perhaps this could be flagged for the Mongoose Board Admin to look into and add to the...
  14. WHULorigan

    Advanced education

    As I noted before: INT is reasoning and inspiration (or "genius") EDU is learning or knowledge, and generally broad based. Skills are particular learned or trained/practiced talents Any of them could potentially have a Mod or DM for a particular area of aptitude or specialization.
  15. WHULorigan

    Advanced education

    This is essentially correct and a good observation. Increasingly sophisticated degrees are about ever increasing specified focus within a field, and are probably best handled by Mods/DMs for particular field specialisations in an EDU or Academic Skill Roll.
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