Recent content by Voracioustigger

  1. V

    Anyone know turtle?

    K thanks a lot! I'll keep trying... I guess I did tell him I wasn't in any hurry to get them... I just didn't think he'd take me so seriously :wink:
  2. V

    Anyone know turtle?

    Hey everyone, Sorry this is a bit off topic, but I paid "Turtle" on these forums for some SST minis on August 3rd and haven't heard anything from him since then. Does anyone know him in real life by any chance that can ask him to contact me? Thanks,
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    Evo army composition?

    Pfft... I'll take 50 workers over 2 tanker bugs any day!
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    Evo army composition?

    Yes, that shoud be made clear... The BASIC Evo rules have no restrictions, so a 15 tanker army is perfectly legal. They have been loosely playtested with these rules and are as balanced as they can possibly be (which admittedly isn't saying much).
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    Evo army composition?

    I wouldn't worry about things like that if I were you :wink: ...and no... no hints as to the rest... but I'm sure you can guess!
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    Evo army composition?

    Yes, but... doesn't the max number of squads generally = the number of points per platoon (or very close to it)? ugh... Well, I guess my hints aren't very helpful. Just remember that the Evo games are very similar, so what you see in one, you should expect similar things in the other.
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    Evo army composition?

    IIRC don't BF: Evo armies have unlimited squads as long as you take more than one platoon/batallion or whatever they call it? At most they're limited by needing a single command unit per group correct?
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    Nuke Lacks Oommph!!

    Well... As someone who generally plays with 90+ bugs on the table, I'd say nukes are about the same as before. A little less useful against the big bugs (which IMHO died far too easily before), but a LOT more useful against smaller bugs. With the shortened tables, deployment zones are 2/3 the...
  9. V

    Evo army composition?

    Oh, I do know, but I don't think I can tell... :wink: There will be limits on certain types of units... but I think you can use a little bit of logic to figure out which unit types will be unlimited and which won't be.
  10. V

    Evo army composition?

    I'm not 100% sure what you're asking, but I'll try to answer anyway :wink: Different unit types... don't fit together. Light armor MI can only group in squads with other LAMI (Commanders aside). Similarly Warrior bugs can only group with other warrior bugs. You can't buy a squad with 2...
  11. V

    flying bugs

    How to make an all hopper army... Buy warriors, get green stuff / modeling putty, wake wings and shift the legs around. They look fantastic and are really easy to make (and CHEAP!). Someone posted a how to on them about a year ago. I tried it out and have gotten compliments on them ever...
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    flying bugs

    Hoppers... Point for point they're just better. Unless your opponent is heavy on air assets ALL the time, then kamikaze ripplers can be a life saver. But in V. 1 - 2 large squads of hoppers + brain bug + Swarm + Attack or probe tactics = game over to just about any non-bug army.
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    Pre-release Bug cards

    Yes... but the losses begin to even out with just about any other weapon that isn't D6 damage. Eh... I'll just let you guys try it and see. No point arguing until everyone has tried it out. :)
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    Pre-release Bug cards

    Lots of playtesting makes me believe that that is a LOT less useful than you might think.
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    Pre-release Bug cards

    These are temporary tunneling rules, so nobody should worry about these being in the game for the long term. @ Jose - Workers definitely are too cheap (and always have been) & Tigers are still too expensive... The new rules of only being able to be knocked back 2" max definitely helps...
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