Recent content by Vatras

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    HeroQuesting and Myths

    If you look for mythological sources to pilfer from, the Norse mythology is great. The gods and heroes often undertake quests and adventures, which can be shamelessly exploited. Ancient greek mythology is also good, as is the egyptian, although the latter is harder to get hold of (in useful...
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    Land of Samurai and RQII

    There is also a very interesting rule about ki skills in the book, if we are talking about the RQ 3 book. If you are going to allow your players to attain ki skills, be careful to follow the rules about advancing them, and don't allow IRs for those (only the natural occuring crits in dangerous...
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    Armour & Weapon Metals - (Copper/Bronze/Lead/Iron) Quest

    The only rules for special metals I could find are in the RQ 3 book Elder Secrets. The effects were a kind of enhancement to the metals nature, they did not trump each other or anything like that. To bring out a metals special qualities required a rune spell (Enchant (metal)), and did therefore...
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    Serious wounds from environmental damage

    Is there even a need to roll anything? I come from RQ 3, where there is no check at all...when you lose a given number of hp in a location, you suffer the consequences.
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    Question about the Delay Action

    The Delay action should change his strike rank permanently for this battle.
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    Which Real World Culture Needs a RuneQuest Book Next???

    I would like the romans with an alternate timeline, and including magic, reaching from the founding of Rome to the end of the republic (when Augustus seized the power and started the area of the emperors). The big thing would be the influence that magic and the gods (and other mythological...
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    Arms & Equipment: Sample alchemical compunds?

    It seems at the moment we have to invent something for it. There are lots of source materials around, which can be used as a basis, depending on how much power you want to give to alchemy. I remember some books about plants and other ingredients for alchemy, made by 3rd parties for other game...
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    Which versions of RQ do you play?

    Yes, RQ 3. I have not played RQ 2, so I don't know the rules of it. The differences to RQ 3 are: - No general HP, only hit locations. - No fatigue point system (and therefore the spells and monsters relying on them are gone), but a replacement with fatigue levels. - Common magic is pretty much...
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    Questions about the Arms & Equipment Guide

    I was thinking of a morally acceptable use of Tap: let us say buying an oxen and then tap it for it's various stats, starting with STR. Buying an animal and butchering it should be acceptable in any community, unless they are vegetarians...:) Even breeding rats in the cellar would work, they...
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    Questions about the Arms & Equipment Guide

    What happens, when a sorcerer loses some MPs placed into an enchantment and uses a Tap spell later on? Would those be only temporary, or would he keep them up to his maximum as dictated by POW? And taken the other way round, if he uses Tap and then creates an enchantment (and not lose his own...
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    Monster Coliseum: Got it today, this is an impressive book

    When I compare a few creatures stats, there isn't much you have to worry about when using one for the other, except maybe recalculating combat actions, strike rank and fatigue...does BRP have the RQ 3 fatigue rules? I like the new books for MRQ 2, btw, the make is of high quality...open easily...
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    Understanding Spirit Magic

    The only thing about other peoples' spirits is the paragraph on pg. 140, which is about binding spirits from other tribal members. The one clear thing is that you cannot go over your limit of bound spirits. At the moment I would say it's in the GMs ballyard how to handle hostile takeovers (not...
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    This is a great game system.

    I am used to RQ 3, with some tossed in stuff from Stormbringer (mostly demon magic for NPCs), which still holds the Nr. 1 place in my heart when it comes to game systems. I needed to house rule a few things (nothing major, though...adapting to my players tastes mostly), but it works very well...
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    Questions about the Arms & Equipment Guide

    Back on topic... ...so is there (or will be) a way to regain lost permanent MP? And has someone ideas about wondrous metals? I mean stuff expressed in game terms :)
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    Questions about the Arms & Equipment Guide

    I have picked up the A&E Guide and found that some informations are missing in it. On the alternate material table for armor (pg. 33) are listed steel and wondrous metals after the monster hides, but they are not described in the text. The last metal described is gold before the section of...
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