Recent content by Ultor

  1. U

    Legend and Common magic: Who uses it?

    This is exactly my problem. It is very easy in a long-running campaign for the sorcerer to hit over 100% in Grimoire, and they can start out quite high in any event. Damage Resistance in particular is problematic. It's got to the stage where the only enemy shots that can hit a character are...
  2. U

    can I say hi here?

    I note they also still have Blood of Orlanth for sale, which will require a bit of conversion, as it was written for MRQ1, but there are some good bits in that too.
  3. U

    can I say hi here?

    You can get the campaign packs Pavis Rising and Dara Happa Stirs, which were written for the MRQ2 rules (the immediate predecessor of Legend) at DriveThru for a buck each http://rpg.drivethrustuff.com/index.php?&manufacturers_id=4057 They're set in Glorantha, which isn't everyone's cup of tea...
  4. U

    Doing my bit to mess with sorcerers

    That makes a lot of sense. I have PCs who tend to cast spells with very long durations (they have high POW and high skill as the campaign has been going on for several years) but their next Grimoire might come with this problem attached.
  5. U

    Doing my bit to mess with sorcerers

    This is good stuff, and would make sense as a creation rationale in a world in which Vampires drain POW rather than CON or STR or any other variant. Of course, there are plenty of power gamers who would like to have their Damage Resistance 8 have no set end point...
  6. U

    Sheoloth: Legend conversion (Completed - now in editing)

    +1 Heck, +1000000
  7. U

    Sorcery As Transgression

    This isn't too far off the Malkioni belief in Glorantha - which is where the different treatment of sorcery began in RQ.
  8. U

    The Spider God's Bride - Completely Revised

    Awesome job, Mr the Wolf! One request for future publications. I love the tactics section, so perhaps some thought can be given to how sorcerers order their spells in combat or preparation. Also, the Combine manipulation can produce some awesome results, so it might be worth thinking about what...
  9. U

    Need rules for a Succubus

    I do recommend taking a look at the old Gateway Bestiary - classic monsters for the original RuneQuest II. There's a lot of good stuff in there, even if many years old.
  10. U

    The Blood Path - Latest News

    Same here. Very good news.
  11. U

    Re: The Spider God's Bride - Re-write DONE, FINISHED!

    I've been away from gaming for a while and thought I'd see if SGB had finally seen the light of day. I was dismayed to see the reviews but as equally delighted to see the quality of the work going in to fixing it. I might even pick up the PDF now so I can compare and contrast the presumably...
  12. U

    Rouen sourcebook?

    The Hoffman Legacy is available in PDF on Drivethru http://rpg.drivethrustuff.com/product/99790/The-Hoffman-Legacy
  13. U

    For all Elric fans

    Legendary ROG artist Jeff Dee is running a Kickstarter project to recreate all his Elric illustrations from the first edition of TSR's Deities and Demigods, which were removed for the second edition for copyright reasons and then the originals thoughtlessly destroyed by a TSR functionary. Anyone...
  14. U

    The Cults of Tsolyanu

    Great work - really good adaptation. I don't know if you've seen Sandy Petersen's RQ3 rules for Tekumel: http://www.tekumel.com/downloads/RQtekumel.pdf
  15. U

    Martial Arts in Legend?

    I understand that concern. My worry was that without the techniques, you end up with a very fancy way of doing D3 damage. And I did want to enable martial artists to set their fists on fire or inject poison or cut through magical defenses, if the style calls for it. So, like you, I based the...
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