Recent content by Ucee

  1. U

    RE: Combat Questions

    In my opinion the problem with current rules is that in Combat Actions table the divide between CA 2 and CA 3 is set on the average of human DEX & INT, giving 50% of human chars a big advantage over the other 50%. I think the table should be edited to make CA 3 a bit harder to achieve, let's say...
  2. U

    MRQ Combat Assistant v1.25

    thanks, bug noted ( the weapon selections in the template reset, so you'd have to open template and pick weapons again). I'll fix this to the next build.
  3. U

    MRQ Combat Assistant v1.25

    I fixed some issues.. Now there's a 'lock' button to switch between the editing mode and locked mode, so it doesn't look so cluttered once you've done editing. POW.. I originally planned to make this very simple so I decided to leave spells outside... but what the heck! I'll add POW and MP to...
  4. U

    MRQ Combat Assistant v1.25

    ok, should work without throwing errors now. I added a Reset and Roll All Button. The effective skill is shown as a ToolTip when you roll over the skill value with mouse. I didn't add it directly because it gets confusing. Allthough I could add a button to 'lock' the skills so that when locked...
  5. U

    MRQ Combat Assistant v1.25

    I assume you've got a Debug version of the Flash Player. I just realized I updated some time ago and it's not a debugger so no wonder I wasn't getting any error messages.
  6. U

    MRQ Combat Assistant v1.25

    Hey everyone, here's a cool web application I did to help out with RQ combat bookkeeping. It's also a simple character (or npc) creator tool. Hope you like it! http://www.fxd.fi/demo/mrq-combat-assistant v1.25 Update: Combat Round resolution fixed: click NEW COMBAT ROUND to roll Strike Ranks...
  7. U

    Pete's Combat Rules from the Wiki

    I'm almost done with the first version of my core rules for combat. I've borrowed and expanded Pete's special attacks for critical resolution, the deflection rule and also Simon Hibbs' multiple attack rule. There's also an advanced but optional parry resolution using a new concept called "hit...
  8. U

    Runequest inconsistencies and errors ? Core rulebook

    Yup, 20m fall means 4D6, each D6 to a random location, so most likely you'll just get up and walk away. My quick rule change ("If you jump, YOU WILL DIE!!"): Roll Athletics to land on your feet. If success, remove one die from total (4D6 turns to 3D6) and roll that damage for BOTH legs. Else...
  9. U

    Runequest inconsistencies and errors ? Core rulebook

    I was just showing one possible approach of how the game should be played. I like giving emphasis to roleplaying and common sense and let the rules only solve situations where the result should be arbitrary - such as combat. This approach also saves you from a lot of hairsplitting over rules...
  10. U

    Rune Spells

    I'm in the same lines in the sense than runes can be conquered to a limit (my Potency 1). Still, the level of gained powers in regular rules (Dark Sense, rebirth as Dragonewt, ignores negative effects from Hot Environment, etc.) suggests a way too strong affinity with the rune for me when even...
  11. U

    Runequest inconsistencies and errors ? Core rulebook

    The point is, IMHO you need to qualify for the challenge. In my game, in a straightforward challenge of strength, let's say an armwrestling match, STR 17 guy beats a STR 16 guy almost always, simply because he's stronger (although hangover might affect STR temporarily). You just don't go...
  12. U

    Runequest inconsistencies and errors ? Core rulebook

    Realism for lifting? Forget modifiers. GM rules the stone weighs so much that you need STR 13 to lift it. If you're below, forget it. If you're over it, no problem. If your STR is 13, roll Athletics. The idea is to require a roll when it's realistic that character might be able to do the feat...
  13. U

    Dice roller for RuneQuest (or any game)

    Here's something I coded back in the days, enjoy!!! 8) http://www.elisanet.fi/jjsoini/rpgdice/rpgdice.swf download link --- note: it can roll any combos too, try typing 2d7+2 in the combo box and roll. It also recognizes negative dice, so try d10-d4. Negative dice are always red. You can...
  14. U

    Rune Spells

    I'm still trying to figure out how to integrate MRQ rune system to a new Glorantha campaign.. I was thinking what if runes would have different potencies? Least potent versions of the rune, lets call it Potency 1, would be most common but they would only grant the Runecasting skill at a small...
  15. U

    Pete's Combat Rules from the Wiki

    Hi! I'm not totally convinced with the whole opposed roll combat rule change.. I guess the point is to make fighting quicker but when so often higher roll decides the winner, it won't help much to have a high skill. Which means it's a game of having the biggest weapon and strongest armour...
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