Recent content by Terry Mixon

  1. Terry Mixon

    Traveller Trade Tool

    Found a bad bit of data. Going from Mallory to Orichalc: The dropdown has it across the sector. Nothing in that hex, by the way. Looks like it found a system by that name in the Massilia sector and used its hex number. It probably needs more robust sector validation.
  2. Terry Mixon

    Traveller Trade Tool

    Found a hex distance glitch. Should be 2, shows 1.
  3. Terry Mixon

    Traveller Trade Tool

    For those that might be interested in the alterations I made. On the Sales tab, I added three columns. First, it shows the purchase price, so you don't have to guess or switch tabs. Second, it shows the percent of purchase price so you can see how the trade would go at a glance. Lastly, it...
  4. Terry Mixon

    Singularity - musings

    Okay. I’ll let it drop. I said my piece and don’t want to argue. Do as you like.
  5. Terry Mixon

    Traveller Trade Tool

    On the Purchases tab, I also added a Discount column to show at a glance how much is saved on a potential purchase. I think all of these tweaks add functionality, so I urge you to consider adding them for everyone. I also changed % of Buy to % of Base Price as that was what it was. Also changed...
  6. Terry Mixon

    Traveller Trade Tool

    For held over cargo, on the sale tab, one could simply enter the other purchase price in the appropriate cell and the add-ons I made will still work perfectly. Same for tonnage. Problem solved and new stuff still can be used.
  7. Terry Mixon

    Traveller Trade Tool

    I didn't see them. Too much data. That's why I made the ones I did and then relocated them under the map on the input tab. I needed the data where I wanted to enter things and not where they were at. Thanks for point them them out, though. I had no idea they were there. On the input tab, I now...
  8. Terry Mixon

    Traveller Trade Tool

    I found the subsector listings on the mapping tab. Thanks for pointing it out. It still wasn't as useful for my brain in seeing where I was changing subsectors, so I made an addition that I think others might find useful. Just tables that point at the appropriate spots in the data you provided...
  9. Terry Mixon

    Singularity - musings

    And no rule for it, so not RAW. Later.
  10. Terry Mixon

    Singularity - musings

    I have shared. There is no rule. I can't quote a blank area. An addition in a table that does something not in the rules doesn't mean there is a rule, just flavor. You do you, but this isn't RAW. I'm not going to argue the point. I'm sure someone else will be along before long to do so, but I'm...
  11. Terry Mixon

    Traveller Trade Tool

    I’ll look on the mapping tab for it then. I’ll also give it a try later today. Thanks.
  12. Terry Mixon

    Singularity - musings

    Actually, introducing plot items in adventures that don’t abide by the rules is arbetrary. If robotic brains had these issues, they would be covered as such by the rules. If you can quote a rule that mentions this happening, fine. An entry in a table in an adventure doesn’t make the cut as far...
  13. Terry Mixon

    Singularity - musings

    I think I’ve clearly stated that. If you disagree, fine, but find anything in the Robot Handbook or other rules to back your point of view and we can talk.
  14. Terry Mixon

    Singularity - musings

    I believe that the brains, which have been in use for eight centuries, would be extremely mature and have no two minute long hang ups going on. Do I think they’ll never have problems? Of course they will. Just not those kind of problems.
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