Recent content by Technetium 98

  1. Technetium 98

    Travellers Needed! High Guard Updates

    Yeah, but all I'm asking for is some mention of their existence. Feels a weird thing not to mention in an entire chapter on crew.
  2. Technetium 98

    Travellers Needed! High Guard Updates

    I'm trying to strike a balance between things I'd like tweaked, and things that're definitely out-of-scope for a minor update, so I'm leaning conservative for once in my life, if only for individual tweaks because good lord did this thing grow. Ship Design Already mentioned, but some...
  3. Technetium 98

    Google Sheets Worksheets

    Yeah, GAB has the right of it. It changes the four weeks per one ton minimum into a flat 2.5% per week - so instead of packing one ton of fuel onto a five ton ultralight fighter, you'd only need 0.05t or so.
  4. Technetium 98

    Mating Behaviors and Sexuality in Traveller.

    somewhere in here get crackin'
  5. Technetium 98

    Updated Vehicle Handbook in the works

    (Off the wiki and ignoring MGT2's High Guard fuckery-) Apparently the tech itself is TL 11, which you could interpret as A, the actual weaponry coming one TL later, or B, the vilani-descended Third Imperium trying to rewrite history a touch by claiming they totally could've made the weapons...
  6. Technetium 98

    Traders and Gunboats: errata

    None of these ships have Total Cost sections. Is that deliberate? High Guard Additions Page 4 Beam and Pulse barbettes conflict with High Guard's stats for the same weapons. All errata will assume High Guard to be correct. Also, how do the Auto mechanics interact with power? Does a Burst...
  7. Technetium 98

    Updated Vehicle Handbook in the works

    preaching to the feckin' choir
  8. Technetium 98

    Updated Vehicle Handbook in the works

    I'm not sure a direct STR value for the vehicle manipulators is a good idea - these would be used in 20-ton war machines that can pick up and throw smaller vehicles, there shouldn't be a point of comparison with your average joe. With bespoke rules for how much damage they deal and how much they...
  9. Technetium 98

    Updated Vehicle Handbook in the works

    ... and we're certain seattle isn't the staging area for a pentapod invasion?
  10. Technetium 98

    Updated Vehicle Handbook in the works

    not again my guy please
  11. Technetium 98

    Updated Vehicle Handbook in the works

    I usually try and abstract that with how easy it is to cause damage, not how easy it is to hit. A robot (or animal), a vehicle, and a ship with equal sizes gets shot with a 9mm - an animal is probably going to shit itself and run at best. A robot with densely packed electromechanics will...
  12. Technetium 98

    Fuel Dumps

    I'm pretty sure Mongoose R-Drives are meant to be HEPlaR, though they do have specific impulses in the millions of seconds, so. Bit more than 10x.
  13. Technetium 98

    Updated Vehicle Handbook in the works

    Will you lot take this somewhere else? It's been established that the scale isn't changing, and yet you've kept arguing the same point for over a week, and you're right back where you bloody started! You're strangling any other topics of conversation - start a new damn thread.
  14. Technetium 98

    Updated Vehicle Handbook in the works

    Speaking of, actually - how tricky would it be to allow Titanfall-esque weaponry? Vehicle-scale weapons adapted to humanoid grips - but that'd probably need more detail in the manipulator arms than'd be desirable.
  15. Technetium 98

    War Fleets of the FFW: Errata

    Yeah, there was. ... Oh bugger me, the first one's J-Drive power was correct, I was wrong!
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