Recent content by Talonz

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    ACT: SF, Most Anticipated Fleet

    Uhlaaaaaaa!
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    State of the game?

    Give me Hydrans or give me....just give me hydrans. :P
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    Phaser-G Kill Zone discussion

    Good to see actual reports, keep it up. The orion phaser boat is a common threat, and not one to be taken lightly for sure. Such is the nature of the beast though!
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    Phaser-G Kill Zone discussion

    In that we are in agreement, although it hasnt been proven that gatlings are really a problem. An actual example from play experience would help greatly. I might not have been entirely clear, let me try again. Escorts do not pay for heavy weapons both in power and ship *cost*. If a hydran...
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    Musings on plasma

    lets go back and reexamine the ops main points; The only way to influence enemy movement further from 8 out is to put counters on the board and give them an option to retreat to lessen damage. That currently does not exist in the game as a target at long range simply wont be fired apon. The...
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    Phaser-G Kill Zone discussion

    With all due respect, the only current ships with gatlings are escorts. So the problem really is (allegedly) fed escorts with gatlings, especially the ones with 4. More importantly, escorts with gatlings dont have any distracting heavy weapons to power up or pay for in ship cst. Hydrans do...
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    Phaser-G Kill Zone discussion

    No, that is nothing like a strawman. I never said there were rules against playing any race versus any other race. Please reread my original statement. Exactly. In limited amounts and deployments, gatlings are a good and dangeorus system, but manageable. Start putting multiples on escort...
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    Phaser-G Kill Zone discussion

    Different games, same source material; material that in their fiction, history and scenarios reinforces historical opponents. If you choose to fight ahistorically, there maybe unintended consequences as a result and balance is not guaranteed. Large amounts of gatlings are and should be a...
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    Phaser-G Kill Zone discussion

    A rather bizarre statement. Unit deployment is a rule like any other, rules are written with limitations to better the game in mind. Although related, this is not the same as what models are on the table. Can I put an all DN fleet on the table? Or all escorts, or all maulers when they come...
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    Phaser-G Kill Zone discussion

    I put forth that this issue is overblown by some...that the issue doesnt exist in sfb.
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    Musings on plasma

    Not following some of your statements there.... Another way to represent plasma and influence movement; place the seeker counter on the target's base apon launch. Resolve impact after movement next turn. That's the very simplified version, there are numerous nuances that could be added (and...
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    Musings on plasma

    Ah sorry daboss, im getting my games mixed up...nevertheless, if you want plasma to influence movement, and thus preserve the plasma users chances of surviving the reload turn, something has to change. Some kind of self preserving movement or putting seekers on the board to move later are...
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    Phaser-G Kill Zone discussion

    As you seem to be a self avowed 'gatlings are defensive' advocater, you'll pardon me for not being very receptive to this idea. Take away the killzone and you have basically 2 ph3's in damage output versus anything but drones. That is not a gatling phaser then. As there are many ships with...
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    Phaser-G Kill Zone discussion

    Captain Jonah Where are you seeing these massive drone salvos? Short of carrier groups, kzinti fleets or drone variant heavy fleets, you shouldnt be seeing them. And if you are, you carry an advantage against all but the kzinti in heavy weapons then. Against kzinti, you should have a phaser...
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    Musings on plasma

    The point being though, if you want to force more reactions by the opponent and portray the effect that seeking plasma has on an opponent, out of sequence movement is exactly the result (Short of putting the seeker on the table). The movement only changes the range, and possilby puts terrain...
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