Recent content by Tabularasa

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    Do you really like MRQ?

    Very good question. The first thing I would like to say is that regardless of our opinion of MRQ, we should be grateful to Mongoose for keeping the brand alive. That said, I must confess that I am not a big fan of the MRQ system. I personally think it is in a big need of a re-write. The...
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    Should you cap basic skills?

    ... yes but you cannot prove that. Ah!
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    Should Runequest be Glorantha specific?

    So who could explain why he or she is in favour of maintaining Runequest as a generic system? This has not always been the case.
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    Should all basic skills start at the sum of 2 charac. ?

    Lot's of no but very little explanations as to why. Wouldn't this make the system more internally consistent and help low level characters?
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    Should you cap basic skills?

    Reading all the above, I would like to thank everyone for their contribution. It is great to be able to have such discussion on a board these days without it ending into a flamewar (Page 2 and eveyone is still polite). Bottom line, I am changing my mind. I don't think skills should be capped...
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    Should Runequest be Glorantha specific?

    Should a new edition of Runequest be Glorantha specific? In other words, should the game mechanisms found in Runequest reflect specificities of the Gloranthian world or should Runequest rather be a set of rules not tied to a particular setting? Discuss & Argue
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    Should all basic skills start at the sum of 2 charac. ?

    One thing I found strange is that the base score in some basic skills is given by adding two characteristics (or 10+characteristic) while in others its simply the score of one characteristic. Why the difference? Basic skills are according to my understanding skills that everyone has picked up...
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    Should you cap basic skills?

    Should basic skills be capped? I am tempted to cap some of the basic skills (i.e. all those not having to do with social interaction or knowledge) based on a multiple of the underlying characteristic. My argument for this is that, though everyone is proficient with these skills, the drawback...
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    Runequest V edition

    ... because deep down I know you want to
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    Runequest Redux

    Dear fellow Runequest players, I’ve been playing Runequest since edition 3 and the first thing I would like to do is to thank Mongoose and the greater game community for having kept such a fantastic game alive. Runequest is more than alive, it is striving. Now, I do not know if I am alone but...
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    Variable combat actions

    regarding Peter's comment on bookeeping, I use a fixed 3 action per round and do not differentiate between actions and reactions (parrying/dodging/free attacks cost one action). An exceptionally fast monster may get a 4th action at the GM's discretion. This simplifies bookeeping greatly...
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    Variable combat actions

    Excuse me but I will persist and say that variable action rounds and the reaction concept are just plain wrong. I do not like them for the following reasons: 1) they are a nightmare to track. You have to keep for each participants two sets of data (actions and reactions) 2) the round usually do...
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    Variable combat actions

    I play a pretty narrative game where the Gamemaster (me) has a lot of lattitude. In short, what counts for me is describing the action rather than rolling the dices/following the rules. As such, I assume a variable lenght to the round 6-10 seconds depending on my whim. To answer your questions...
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    Variable combat actions

    I use 3 fixed actions for everyone. Makes runing the round so much smoother and avoid some of my players sitting iddle while other act. However, I have also made a major modification: Parrying/Dodging or making opportunity attacks now cost you an action. You decide to use those after you know...
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    Runequest V edition

    am I the only one to read in the state of the mongoose that 2010 could see some very good news for Runequest. Publish a pocket compendium of rules in 2009 followed by a new set of rules in 2010?
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