Recent content by Stumondo

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    1e to 2e Auto Fire ammo change

    Something I noticed when the new edition first came out, but didn't fuss about until now. With the changes if format, the Auto number now representing number of attacks rather than number of dice, the ammo consumption is essentially halved, as the formula (auto for burst, or autox3 for full...
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    Prison Planet

    I've just remembered another inconsistency in the rules. Trying to meet people in the prison. A prisoner in the same cellblock, fairly easy, different cellblock but same work assignment, a little more difficult. But there's no entry for different cellblock and different work assignment. I'd...
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    Prison Planet

    Thanks for that, so things to think about. I ran plague myself, and the whole prison was killed by a bioweapon, hence the short game. In the one I played, we escaped with Machines of Loving Grace. Good point on the hiding of the weapon, that's a major consideration. I actually thought the stun...
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    Prison Planet

    I'm about to start running Adventure 2: Prison Planet. I've played through before and ran it briefly years ago. For the most part, I'm pretty happy that it's free of obvious mistakes and issues. One that does crop up though is the guards weapons. It's clearly meant to be a Shotgun or SMG, with...
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    Drinax: The Game of Sun and Shadow, Naval Character Creation

    I'm looking at running The Game of Sun and Shadow next. It requires the PCs to make Naval or Marine characters with the normal rules. My general issue, by the nature of the Traveller Character Creation system, a single roll could have someone thrown out of the career, rendering all their work...
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    Combat Arm - Overpowered?

    One of my players has a top TL combat Arm. It give +6 armour and Strength 18. After making it immune to emp, invisible to sensors and very difficult to spot with the naked eye, the cost is under 400k. I didn't mind it at first, as his lifepath story had involved losing an arm. This seem to...
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    Drinax - pirate fleet

    I can't find the reference, but I remember reading, if you hire a crew for a second ship, the subservient pirate pays 10% of their haul to you. Is there any suggestions how to calculate how much the ship actually makes? Thanks
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    Dodging

    One of my players has brought this up. Under Dodging, Pg 72 CRB, dodging inflicts a negative DM equal to DEX DM or Athletic (dexterity), whichever is higher. To me this implies that it's the higher flat number. He pointed out that the skills athletics allows you to add it's rating to your Dex...
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    Sensors Vs Superior Stealth

    Awesome, thanks guys
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    Augments

    One of my players wants to get several augments. The current situation would allow for 1 healing period after installation while using the slow drug. Can he get multiple augments installed at once and just heal once? Couldn't find anything in the rules for or against.
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    Sensors Vs Superior Stealth

    Just started running Drinax. On their first try at piracy, they came upon a Far Trader. It was during that that I realised, their superior stealth was giving the total of -9 (-6 standard and -3 for TL difference), which the meant it was impossible for the Far Tarder to ever spot them. I tried...
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    Starting Drinax Advice

    Thanks guys, some solid advice there. I do have one question, and maybe I've just missed the answer or haven't come across it. The book mentions crews of pirate ships getting shares. I'm familiar with this concept. However, it states the PCs get 2 shares each and the captain 5. Is the captain...
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    Starting Drinax Advice

    I'm just about to start running Pirates of Drinax. I was wondering if people had any general advice. I suppose I'm mostly looking for what pitfalls to avoid. Thanks
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    Is there a comprehensive 2nd ed Errata?

    Awesome, thanks. I hope it took you less time to answer than it took me to write 😂
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    Is there a comprehensive 2nd ed Errata?

    Took me a while to to write all this up. On second reading, plenty are definitely pedantic, and I'm 90% sure on a lot of them, but I like being sure. I appreciate an help anyone can provide. I'm sure some are just rules I can't find or have misinterpreted. 1. Pg 15. Events, Roll of 11. If you...
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