They, like Star Wars and Star Trek, are Science Fantasy. Traveller is medium hard science fiction in its base form but can be easily dialed to very hard science fiction or very soft science fiction or even science fantasy. That is one of the selling points of the game.
So how does your critique of the Charted Space setting prevent running a demo session like the one I described upthread?
If anything, a debate on the strengths and weaknesses of the Charted Space setting (like you are doing) would help to increase the visibility of Traveller and can be used to...
Pick a spot, one where nerds may congregate. Then do your demo there. Advertise it in nerd spaces online and in real life. Show up regularly, like once a month to run the demo. It doesn't take that much effort.
For the demo itself, you should just need the material that is in the Traveller...
Come to think of it, a couple of Traveller adventures based upon Space Kings by Flash Gitz would be a hoot! Probably cool to younger players as well. Or just me after some bourbon tumblers and cider chasers.
It may be hard, but not impossible.
I ran my Traveller game on Thursday at the FLGS. Three people were interested in joining us that weren't part of the regular crew. One young lady agonized over a Magic draft she was invited to and didn't join us only because she had already paid her entry fee...
Is it possible to get PDFs of hardcopy Mongoose Publishing books (particularly Traveller) bought at brick and mortar stores? If it is, what is the procedure for doing so? Do we need to send a copy of the sales receipt in an email?
How about adventures with characters who are all 18 with only their stats and background skills for use? There would have to be a LOT of teamwork and smart roleplaying involved. It would kinda look like the old Cybergeneration game.
Well, kinda. I've always looked at it as a mapping convention. A Classic Traveller Model/1 computer takes up two squares, one for the acceleration couch and one for the computer hardware.
Then you have a golden opportunity to educate them about Traveller. Correcting these misconceptions becomes second nature after a few times.
I mean Hell, that room-sized computer canard has been around since the early 80's and been debunked since then as well. Dying during character creation is...
This illustrates the point I was making up thread about playing the game in public. Over half of the people who played had heard of the game, but hadn't played it before. I really believe that if we provide a way for people to satisfy that curiosity for Traveller by running games in public...
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