https://forum.mongoosepublishing.com/threads/how-to-make-traveller-more-popular-with-ttrpg-players.126183/page-22#post-1027548
All you need is the paragraph titled "The Imperium" from the post linked.
I've downloaded the sheet and will take it for a test drive the next game session we have. I like the look of it! I especially appreciate the page number call outs for specific rules on the sheet itself - very useful!
This is an area where I think the Traveller Starter Pack can be improved. The current character sheet in the Starter Pack is too busy with too many options for a neophyte that require access to rules not in the Starter Pack, it only confuses the players unfamiliar with the game. A simpler...
One of my favorite things in Mekton was a section written by Mike Pondsmith:
"Why use a humanoid mecha when it is outclassed on the battlefield by tanks, ships, and jets? Simple, because they look cool."
Jovian Chronicles was originally a campaign supplement for R Talsorian Games Mekton II. The mecha designs and action reflect that. Traveller is great, but does not do anime cinematic giant robots very well, I'm sorry to say.
I'll see if I can come up with a good solution for that using...
OK, that is my mistake. I prefer in person gaming and have little experience with VTTs. I didn't know that they required that great of a time investment. Mea culpa.
Sounds like you are arguing for your limitations. If Foundry works for Traveller, what is preventing anyone from running a quick Traveller demo, like character creation and maybe running Death Station?
I agree with this to a point. The FLGS that are surviving economically are changing their business model to accommodate having game spaces in the store where gamers can play I believe. It isn't just point of sale anymore. Into this arena is where Traveller demos should step.
My first science fiction novel was "Have Space Suit, Will Travel" by the master. I was 12, a year before finding Traveller, and I read the book in one night with a flashlight under my bedcovers.
But that's a distraction to our main discussion here.
I can grok that, but it depends on how the game is run and most people who are not deep in gaming don't know what GNS theory is (and learning it prior to playing is an added detriment to player interest). Now Traveller is so flexible that I bet you could even use it do cozy gaming and I will be...
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