A couple of us in an older thread suggested a Moongose based clan, any interest?
I do think this will help some but only some. I still think the game will attract it's fair amount of kids and immature adults. Trick is to find good people to play with so you don't mess with the eegits.
If we were playing we couldn't tell you.
No though, I'm not playing. Beta hasn't begun yet so I'm sure it's only a very close group of developers family and friends who are playing now.
Signed up when it came out.
Any interest in a Lore/RP Guild for that game from members of this forum?
Red Mongoose, Order of the Mongoose...? Something fun like that.
Any thoughts?
I'm running a weekly Conan game and currently have 2 women playing. They're a Pirate and Barbarian and seem to have really taken to the game.
As to your original question, I'm not them but I can answer that they are playing Conan because I introduced the group to the system. That said...
I have to toss a "me too" in here for the adventure. I really love the idea of the Adventure Path type linked scenarios coming out in the last few years. It's a great idea that puts actual games back at the forefront of the hobby.
I appreciate your passion but knee-jerk reactions and sweeping statements are often less than useful.
I'm not saying it should or should not go this way, but if there's a 2nd edition in the works at the same time an MMO working on a release I did wonder if there was going to be any...
Just asking if 2nd edition is going to try to reflect things like the classes and magic systems in Age of Conan. In other words is it going to be an Age of Conan RPG similar to the World of Warcraft RPG. If it doesn't change the system is 2nd edition going to adopt elements of the MMO? Are...
Well that may be a bit of a strong statement. There could be contractual problems between the two, legitimate differences in artistic vision that doesn't translate well between the two or any number of other things.
My hopes are that the MMO is going to be well done and that both products...
Sorry that was me posting above. I forgot to log in.
I was also thinking about adding rules for armor that were similar to concealment miss chances. In this case the chance would be for armor to be effective. Vests would have a 50% effectiveness while more comprehensive armor may have 100%...
Just wondering how much people have used houserules with the game? (I read the starship houserule thread below and was interested).
I think the B5 rpg is pretty good as it is but I'm considering a houserule for the following:
- Taking out Hitpoints: I was thinking about going with a damage...
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