An idea I've toyed with is that if a ship is heading off to areas less well presented by her bank the said bank sends their own representative along for all/part of the voyage.
Also, I could see the Starport Authority acting as agents for the various banks on backwater systems.
I prefer warp drive IMTU.
The warp rating is the Jump rating and there is the same fuel requirement (for wibbly-wobbly techy reasons to do with inflating the warp bubble?)
The difference is in how the drive can be used.
Each level of Jump becomes a level of Warp
Maximum warp speed is Warp level...
Sorry, a little bit of a tangent, but is there any relationship between GDW's Imperium from back in the day and Twilight Imperium currently available (apart from the title there's a lion-like alien on the cover that screams Aslan to me)
It also depends whether the players own the ship or are part of the crew. The Skandersvik adventure (campaign?) works nicely without the PCs being in command of the whole ship.
I went in a different direction for MTU. I want to be able to use all the cool stuff but keep things in a smaller area. I generally stick to Glisten and D268. However, I interpret the Government type in the UWP very differently:
Traveller Government Code No of worlds in Marches 268 G Total...
I sometimes think it's easier to think of a world's TL as a measure of its wealth. Granted you have to explain all the poor worlds who can't afford stuff instead.
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