It also depends whether the players own the ship or are part of the crew. The Skandersvik adventure (campaign?) works nicely without the PCs being in command of the whole ship.
I went in a different direction for MTU. I want to be able to use all the cool stuff but keep things in a smaller area. I generally stick to Glisten and D268. However, I interpret the Government type in the UWP very differently:
Traveller Government Code No of worlds in Marches 268 G Total...
I sometimes think it's easier to think of a world's TL as a measure of its wealth. Granted you have to explain all the poor worlds who can't afford stuff instead.
What about a complete reset for the 50th?
Take all of the goodies and work out how to best fit them together.
I'd like a setting where I can have all the interesting aliens available in my campaign without needing years of travel from one side of the Imperium to another.
This might mean a...
One way to emphasise the sophonts is to assume that as AIs become more sophisticated they go nuts. An advantage to this approach is it's canonical from way back with Adventure 1, Kinunir
IIRC LBB4: Mercenary had a breakdown of equipment by Tech Level with implications for how battles would be fought. Might be a bit dated but a good starting point for this.
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