I like the idea of wealth being abstract but struggle with it as a player or GM.
My take as a GM is only to worry about it when it's plot important and if it's important track liquid assets.
The thing is, fun as a wargame is, when I'm running an RPG session I want rules that will resolve a battle fairly quickly with a PC POV and their involvement meaning something. I don't want to break and set up a wargame to resolve things
I thought Kamsi was ok albeit with somewhat limited use.
I have it as an asteroid in Glisten belt rather than a whole planet. I figure that population and wealth can justify a mega theme park
When I was pondering ATUs/MTUs I had two main factions in the Solomani Movement, the Supremacists and Nationalists.
The former wanted to regain pre-eminence in the Imperium and were based around the Core but the Nationalists in the Rim just wanted to be out.
Given the size of gas giants you'd need very large numbers on mines/SBDs.
I'd say an SDB would be somewhat like a U-Boat in the Atlantic, hoping to contact a target and avoid a proper escort/hunting group. But over a distance (and depths) many times larger
Oddly enough, I found a model Space:1999 eagle at the back of the garage last month. Mine from about 50 years ago! Went straight into my terrain box for use in a future traveller game
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