Recent content by stacktrace

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    Divine Cults for God Learners

    Thanks for the reply. Yeah I realize that the addition of actual divine magic to God Learners breaks with canon and quite ok with doing so. Thank you for the wonderful idea of tying the divine magic to the Saints. The warning is also helpful, I will make it an either/or choice for the...
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    Divine Cults for God Learners

    I just got the new Cults book, and it is a most excellent product! I was considering starting a campaign with the PCs aligned with the God Learners, but was disapointed that they did not have any Divine magic cults detailed. While it makes sense from what I know of Glorantha 2nd Age, I really...
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    I Finally Got A Chance to Skim the MRQ2 Core Rules

    I did catch one of the red ones looking at me rather sinisterly once...it is all starting to make sense
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    Should Moongose Publish an MRQ2 Megadungeon?

    I think you just inspired my next campaign, thank you!
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    I Finally Got A Chance to Skim the MRQ2 Core Rules

    Your mention of the word enemy suggests it has an alternate english spelling. I must admit my ignorance here, what is its alternate spelling?
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    Monster Coliseum

    Yes it does
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    RE: Combat Questions

    In retrospec I agree now with you Rasta. I went about putting actual numbers together, and finally came up with what I thought was a pretty good breakdown. I then went through the Monsters to check their listed actions against my shiney new formula. At first it was matching up quite well, but...
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    RE: Combat Questions

    That is how I was thinking, the bonus action would need to be combat style related, same as I treat the extra CA from additional weapons. As far as the chart goes, I was thinking that someone with an average INT&DEX of 10-11 would gain their 3rd CA at about 90%-100% weapon style, to sync up...
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    RE: Combat Questions

    This has bugged me as well, how big a difference 2 and 3 combat actions is. I am toying with creating a chart that cross references avg of DEX & INT with Weapon Skill to determine the number of CAs one has. So those that just missed the cutoff can still gain additional CAs. But so far I have...
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    Damage Weapon

    I was rereading the combat example in the rulebook last night and noticed that when one of the participants uses a Disarm manuever, they still caused damage with the attack. I had thought it was one or the other for whatever reason. Now I am thinking that the Damage Weapon manuever should be...
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    Combat Movement

    Very interesting take, it certainly is a different way of looking at it. Taking it further, you can divide a character's total Sprint move by their number of CAs and set a limit on the max movement per CA spent to this value. There was another thread in which someone pointed out that the...
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    Alternative Hero Points system

    I like the idea! One potential pitfall is the gimp character that chews through the party's lot of HP while everyone else just wants to see him die already. It could also lead to a similar issue as the hoarding, where the party can send a single character into a dangerous situation because...
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    Combat Movement

    Thanks for the reply Titus. The interaction between movement and Combat Actions has really thrown me for a loop and it is hard for me to even describe why, as there are moments of clarity that are quickly lost. I guess it is just my own personal mental block. The rules in older editions were...
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    Combat Movement

    Reading through the rulebook several times as I prepare to start a RQ2 game has brought up many questions. Some I was able to answer through common sense, some through the wise words of those on this board. There is one item though that continues to make my head spin. And that is movement in...
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    Starting an MRQ2 campaign

    Thank you all!
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