I was talking about both dimensions, tech and culture, as you are correct that tech also drives culture. And you are spot on about the rather dull state of the Third Imperium. A neo-feudal technocracy run by a Noble caste with unregulated MegaCorporations ought to be a lot more interesting and...
Of course many technologies in Traveller are fantasies: jumpspace, gravitics, anagathics, synaptic robot brains, psionics, and so on. But I think jumpspace is a clever fiction that integrates with reality rather well. Jump does not involve spacial travel, so the speed of light is never exceeded...
I agree, but this is where the big opportunity for campaign design comes in. We don't need to depend upon Mongoose or any other authority. Big opportunity for 3PPs. Clement Sector dips a toe in by saying that most worlds are completely distinct from one another and have very different cultures...
This is a good comment, as it highlights a campaign opportunity. Namely, non-travelling NPCs ought to be very different from travellers precisely because many NPCs live on high-tech worlds with a VERY different life experience from travellers who need to do everything for themselves. Of course...
Sure, this works fine. I have a different solution to jump-based psionics (jaunting), as I like that energy cannot be jumped, which is implied with jump psionics.
I agree that TL 12 is a good average, and that more detail is needed. MegaTraveller has very detailed tech trees for several tech specialties, but there is no tech tree for "Your Life", which I think is rather important. Here is my tech entry for Your Life at TL 12:
TL 12-13: Robots eliminate...
This is a valid point, but I have Precognition as a Clairvoyance ability at high Psi strength which is strictly statistical. That is, Precognition is a statistical estimate derived from other Clairvoyant data. It is up to the referee to interpret this, but the forecast is not based upon actual...
I read the title comment somewhere, cannot remember where, that many campaigns were little more than TL 8 (current real world tech) plus starships and maybe a few other things. The "Goto Tech" thread gives some examples of how players optimize their characters with tech. But this question is...
That's interesting, do you have a direct quote or source? I'm interested to read the (fictional) reasoning.
I have very souped-up psionic rules, with new abilities per talent at each strength level. But I assumed psionics obeyed physics and therefore no action may exceed 1 light-second of...
Do you have a link for the white book? I vaguely recall downloading this, but I cannot find it, and I cannot find a link on DriveThru. Thanks!
EDIT: Disregard, I found my white book copy!
Thanks! That the Traveller Book is available hard copy is very good--great resource. This is still not the same as FFE's physical reprints, which were much more comprehensive. As I noted, PDF availability is not the same as hard copies.
As I own nearly everything Classic Traveller (CT), I have of course bought this. But I am curious: is not the audience for this quite limited unless Mongoose intends to reissue CT in some form? DOES Mongoose intend to reissue CT? I'm thinking the great FFE reissues of all Books, all Supplements...
There are three Major Sophonts of my setting which are not playable, and represent some level of "mystery" that the players could uncover over time.
Worker Drone Queen (small specimen)
The Narrelian resemble termites in terms of...
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