Recent content by Skaran

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    TL4/5 Torpedo Launchers

    Yes, that is the vessel used as a base. The following class is similar but had two twin torpedo launchers on the centreline. My players characters are currently stuck on a TL4 world on the verge of a global war. The various nations are taking sides and all that is wanted is a trigger.
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    TL4/5 Torpedo Launchers

    Are there many differences in TL in the revised Central Supply Catalogue as I have not got that one yet only the older one.
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    TL4/5 Torpedo Launchers

    The Light Gun is TL6, the Light Howitzer is TL5. I could use that instead of the light gun giving a somewhat reduced range. While I am playing round at TL4/5 does anyone have an idea of the true stats for the Hargrave H-6 submersible boat? It is given a cost of 483,000 credits and a shipping...
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    TL4/5 Torpedo Launchers

    This is how my version of the Acasta class destroyer is currently looking. I used the Light Gun to represent the 4 inch and a medium autocannon to represent the 40mm pom pom as originally fitted. I used the section in High Guard to lower the tech level. The heavy cannon at TL7 I could use at TL5...
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    TL4/5 Torpedo Launchers

    I suppose a pintle mount could take a single Vehicles Handbook torpedo, a small turret a pair and a full turret as many as required but space for crew need not need to be included in the turret as it does not enclose anything other than the tubes. 72 spaces... If you use the rules as written for...
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    TL4/5 Torpedo Launchers

    I have a low tech world, roughly TL4-5 on the verge of war and was wondering how you would design this sort of system as found on WW1 and II destroyers. If it was just a single torpedo I assume that you could use a pintle mount since a torpedo masses 500kg but what about these sort of banks...
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    The Vehicle Handbook is Here!

    I like the rules from HG regarding this so I will use this for my universe. So the Vanguard fighter will have a prototype autocannon and i will stick with a -1 accuracy as its disadvantage. The reason for the inaccuracy is poorer gunsights. So this keeps mass etc the same. The logic I used was...
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    The Vehicle Handbook is Here!

    And now more years have passed. Did anyone notice that the Vanguard air superiority fighter is listed as a TL5 vehicle but is armed with, according to the same book, a TL6 light autocannon. Is the TL of the autocannon in error or using the guidelines in the HG primitive and advanced craft should...
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    Vehicle Handbook: Questions, errors, clarifications

    A bit of a resurrection here. I was just wondering about the tech chart for the Helicopter, Aerodyne and Ornithopter types. In particular the listed ranges for these vehicles. These seem excessively large especially when in 'real life' the longest ranged helicopter in the world the Lockheed...
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    WW1

    The Royal Sovereign with a total displacement of 14,150 long tons which is the weight of the water it displaces. This equates to an approximate volume of displaced water of 35 cubic feet (close enough to 1 cubic meter of water) per ton so the ship actually displaces (assuming 14 cubic meters of...
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    WW1

    Totally forgot about the armour belts on these ships! So not just the guns but the arbitrary armour limits. In this regard I think the old TNE Fire,Fusion & Steel I might be better. If the armour can fit in the available space then it is acceptable. The limit then comes from trying to get...
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    WW1

    I have been going through the Traveller Vehicle Handbook. I have been able to reproduce the TL4 Terror-Roc patrol fighter (the illustration is a large biplane) which based on the tech descriptions is late nineteenth early twentieth century, though looking at the Liberty class ironclad this goes...
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    Modular hull question

    My idea of the modular cutter was something like Thunderbird 2. This style would take into account the increased hull cost (to account for the module lifting and dropping equipment). It also has a large hole when no module is attached. Some cutter designs I have seen had the strut connecting the...
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    Adjusting Speed and Range for Vehicles

    Thankyou, that makes things easier.
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    Adjusting Speed and Range for Vehicles

    Just a quick question. If I adjust the speed band of a vehicle, either as a result of a trait such as AFV or because I want a slower or faster vehicle is this also supposed to effect the range the vehicle is capable of or is this adjusted independently?
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