Recent content by Shadowblayde99

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    Changing careers

    The core book says: For assignments in the Army, Marine, Navy, Nobility, Rogue, Scholar or Scout career, this simply requires a qualification roll. If this is unsuccessful, the Traveller continues in the career with the same assignment they had before without penalty. If the qualification roll...
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    Psionic Career and Basic Training

    I don't get the 100k credit charge for institute testing and training. My character was at university and was approached by an underground psi group. It sounds like a con job: Hi, I'm Mr X and we can teach you psionic powers. All you need to do is give us £100k. But he's a student and has no...
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    Traveller Char-Gen Question

    Just so I have this right, it takes 8 weeks to go from no skill to level 0 and 8 weeks to go from level 0 to level 1?
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    Would a far/free trader ever use missiles?

    Quick question, kind of related: Is Evade/ software in addition to the evasive bonus of a pilot? Example: I have evade/2 and a pilot skill of 3. Is the negative DM modifier to the attacker -5? Thanks.
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    Traveller Char-Gen Question

    Some of the life events say you can do advanced training and gain a skill of your choice at level 1. Does that include Jack of all Trades?
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    Wafer Jack plus Neural Link

    If the character has Athletics Str at 0 or above, I would allow them to rock climb etc because they are fit and work at keeping their body in good condition. No expert skills package is going to allow someone to lift 100kg weight just because something in their brain says they can. Similarly...
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    Wafer Jack plus Neural Link

    I personally would not allow expert skills to do athletics simply because your mind cannot make your body do things it physically cannot do e.g. rock climbing for your "average" 50 year old. I would allow it for melee or gun combat or gunner. I'd also allow it for piloting because it's a...
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    Trading and broker skill

    Q. Do you use Streetwise instead of Broker when doing speculative trading for illegal goods?
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    Trading and broker skill

    I would say that the +2 bonus is because the local brokers will have a number of possible buyers or sellers to choose from and knows who will give the best deal. In character creation, a +1 in a skill is every 4 year term so a really good broker is one who has quite a few years doing the job...
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    Trading and broker skill

    Don't forget, on P242 of the updated core book, local brokers will have a broker skill of 1 or 2 and get an extra DM+2 on the modified price table. A pc would need 3 or 4 in the broker skill to be as good and all it costs is a 10% on top of what you buy......and similarly when you sell it.
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    Old man finally released from Prison

    I know that you're not supposed to die in character creation but.... Max Novochek started life normally, going to university before getting a job as an Administrator on some asteroid mining facility. At the age of 34, he decided to become a Broker and was quite successful. At the age of 46...
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    GM Preserves needed

    As the title says, we need more sectors set aside as GM preserves with no official (or unofficial) information published about them. The reason for this post is that I've just watched a review on the Rim Expeditions book which contains information on the Kruse sector. I had wanted to run a...
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    The Premises of Traveller: 2. Space Travel is Unpleasant and Most Do Not Do It

    Seems to me that there are many reasons for people to travel to other systems. 1) Traders and Merchant Navy. Their quarters may not be 5 star but they do it because it's their job and they get paid. 2) the rich: example is the adventure search and rescue where people land on red zone planets...
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    Travellers Needed - The Future of Traveller

    There have been so many sourcebooks coming out lately. What I'd like is adventures that are setting neutral i.e. ones without references to specific systems or the Third Imperium. These would be ones without loads of background information but rather just good plots......and no reimagining of...
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    Deepnight Endeavour: same characters for Revelation?

    Hello all Just wondered if Travellers can do Deepnight Endeavour and then do the Deepnight Revelation campaign? Or is it better for them to start with Deepnight Legacy? I read that the Deepnight Endeavour adventure is set several sectors away but I'm guessing that it could be moved?
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