If you measure it no prob, but if you try to do it with just eye measurement it gets problematic. 45° and 90° ALL can see at one glance, but 22,5 will be something where discussions between players would arise as it's hard to eye measure.
On these notes.......how to best glue them? I've had a BIT of experience with resin models before and with those other models plastic glue worked, but with those models here (federation atm) it didnt seem to work at all? (using super glue now)
Is there anyone using plastic glue? (if so how?)
I also posted this in another thread in regards to this.
Maybe enough spareparts for BOTH variants could be put into 1 ship/squadron/fleetbox.
So the player in question could decide on what variant he wants to use when he builds the fleet.
That way both parties woiuld have what they want...
Hmmm as a question there (I don't know if it's possible from a production point of few):
IF there is a plan to modify a design, would it be possible to put enough "spareparts"
into the packs, so that one of both vaiants (old/new) can be built?
Like putting additional decor for gorn ships...
Small question on my behalf as my book is said to come soon......I've tried to motivate my local tabletop club to play it, but seemingly none of the others find a startrek game too interesting, so my question is....are there any interest players in austria (preferably upper or lower austria)...
On this note (I THINK it has been answered somewhere already):
Drones and ADD's/tractor beams.
Do the stop the damage points or the hits?
(I think it would be good for the next edition of they renamed it a bit to damage points and hits instead of using hits for both.....seems to me that most...
I don't have the rulebook so I can only speak from what I read so far (and seen in the developers blogs,...).
But for me it seems those ttwo traits are way diferent.:
Accurate adds to the initial to hit roll.
While precise adds to the roll where you determine if bulkead, normal hit or critical...
At least in ACTA: B5 that was the same tactic I went for (and I guess even with the differences
ACTA: SF isn't different enough in order for that tactic would loose it's effectiveness).
So first one to go: Easiest kills, then the big shooters. And then the biggest shooters.
I only have...
Ideal, then I can use given rules for that part of the mini campaign plan. Then the only part I will have to improvise is how to take out a subspace radio (I think so it was called during the series?) on a ship, but already a few ideas there.
Tnx again. Helped a lot. I don't need to change as...
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